Func changeclass: Difference between revisions
Jump to navigation
Jump to search

Note:func_respawnroom includes this function.
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|{{PAGENAME}}}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|{{PAGENAME}}}}{{this is a|brush entity|name=func_changeclass|game=Team Fortress 2}} It designates an instant class change room for a team. | ||
{{note|{{ent|func_respawnroom}} includes this function.}} | {{note|{{ent|func_respawnroom}} includes this function.}} | ||
Revision as of 17:28, 17 May 2024


func_changeclass
is a brush entity available in Team Fortress 2. It designates an instant class change room for a team.

Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.