Point combine ball launcher: Difference between revisions
		
		
		
		
		
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| Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{this is a| | {{this is a|point entity|game=Half-Life 2: Episode One|name=point_combine_ball_launcher}} | ||
| == Entity description == | == Entity description == | ||
Revision as of 17:20, 17 May 2024
point_combine_ball_launcher  is a   point entity  available in  Half-Life 2: Episode One.
 Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note, this entity can be parented by manually adding the parentname keyvalue.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count ([todo internal name (i)]) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed ([todo internal name (i)]) <integer>
- The minimum speed of balls that fly in the spawner.
- Max ball speed ([todo internal name (i)]) <integer>
- The maximum speed of balls that fly in the spawner
- Ball Type ([todo internal name (i)]) <choices>
- 
- 1 : Combine Engergy Ball 1
- 2 : Combine Engergy Ball 2
- 3 : Combine Engergy Ball 3
 
- Noise to launch direction ([todo internal name (i)]) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseys ([todo internal name (i)]) <targetsource>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces ([todo internal name (i)]) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
- parentname ([todo internal name (i)]) <targetsource>
- !FGD The name of the entity this entity is parented to.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball