Func fish pool: Difference between revisions
Jump to navigation
Jump to search
Bug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround. [todo tested in ?]
Warning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
[[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]] | [[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]] | ||
{{this is a| | {{this is a|point entity|name=func_fish_pool|engine=Source}} | ||
==Entity description== | ==Entity description== |
Revision as of 16:45, 17 May 2024
func_fish_pool
is a point entity available in all Source games.
Entity description
It creates a school of interactive fish that swim near this entity.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- World model (model) ([todo internal name (i)]) <model path>
- The fish model.
- Max Range (max_range) ([todo internal name (i)]) <float>
- How far away a fish can wander, in units. Maximum is 255 units.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.