Talk:Team Fortress 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Now ''that's'' what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 09:26, 15 Jul 2006 (PDT)
Now ''that's'' what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 09:26, 15 Jul 2006 (PDT)
Excellent, Gabe says the shadows in the line-up are real-time. Looks fantastic! --[[user:TomEdwards|TomEdwards]] 10:17, 15 Jul 2006 (PDT)

Revision as of 10:17, 15 July 2006

Now that's what I call visual style. I can't wait to see what the maps look like - and I really hope the gameplay isn't just a polished Team Fortress... —Cargo Cult (info, talk) 09:26, 15 Jul 2006 (PDT)

Excellent, Gabe says the shadows in the line-up are real-time. Looks fantastic! --TomEdwards 10:17, 15 Jul 2006 (PDT)