This article's documentation is for the "GoldSrc" engine. Click here for more information.

Custom renderer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{goldsrc}} {{stub}} Due to running on OpenGL, {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering...")
 
mNo edit summary
Line 1: Line 1:
{{goldsrc}}
{{goldsrc topicon}}
{{stub}}
{{stub}}
Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template:goldsrc limits|vanilla graphical limits]], permitting higher-fidelity visuals without engine access.
Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template:goldsrc limits|vanilla graphical limits]], permitting higher-fidelity visuals without engine access.

Revision as of 16:19, 26 April 2024

Stub

This article or section is a stub. You can help by expanding it.

Due to running on OpenGL, GoldSrc GoldSrc mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many vanilla graphical limits, permitting higher-fidelity visuals without engine access.

List

  • Paranoia renderer
  • Trinity renderer
  • Codename Borea