Template:O BasePropPhysics: Difference between revisions
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Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{documentation}} → {{doc}}) |
SirYodaJedi (talk | contribs) (inherits breakable) |
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{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}} | {{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}} | ||
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}} | {{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}} | ||
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in ''Half-Life 2'').}}<!-- | {{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in ''Half-Life 2'').}} | ||
{{O BreakableProp}}<!-- | |||
-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | -->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | ||
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | -->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | ||
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude> | -->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude> | ||
{{doc}} | {{doc}} |