Ambient generic: Difference between revisions
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Universal ambient sound. Use it to play and control a single sound. | Universal ambient sound. Use it to play and control a single sound. | ||
== | ==Keys== | ||
* [[Targetname]] | |||
* '''message''' | |||
:<sound> Name of the GameSound entry for the sound to play. Also supports direct .wav filenames. | |||
* '''health''' | |||
:<integer> Sound volume, expressed as a range from 0 to 10, where 10 is the loudest. | |||
* '''preset''' | |||
:<choices> Dynamic Preset | |||
:* None | |||
:* Huge Machine | |||
:* Big Machine | |||
:* Machine | |||
:* Slow Fade in | |||
:* Fade in | |||
:* Quick Fade in | |||
:* Slow Pulse | |||
:* Pulse | |||
:* Quick pulse | |||
:* Slow Oscillator | |||
:* Oscillator | |||
:* Quick Oscillator | |||
:* Grunge pitch | |||
:* Very low pitch | |||
:* Low pitch | |||
:* High pitch | |||
:* Very high pitch | |||
:* Screaming pitch | |||
:* Oscillate spinup/down | |||
:* Pulse spinup/down | |||
:* Random pitch | |||
:* Random pitch fast | |||
:* Incremental Spinup | |||
:* Alien | |||
:* Bizzare | |||
:* Planet X | |||
:* Haunted | |||
* '''volstart''' | |||
: <integer> Start Volume | |||
* '''fadein''' | |||
: <integer> Fade in time (0-100) | |||
* '''fadeout''' | |||
: <integer> Fade out time (0-100) | |||
* '''pitch''' | |||
: <integer> Sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch. | |||
* '''pitchstart''' | |||
: <integer> Start pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch. | |||
* '''spinup''' | |||
: <integer> Spin up time (0-100) | |||
* '''spindown''' | |||
: <integer> Spin down time (0-100) | |||
* '''lfotype''' | |||
: <integer> LFO type 0)off 1)sqr 2)tri 3)rnd | |||
* '''lforate''' | |||
: <integer> LFO rate (0-1000) | |||
* '''lfomodpitch''' | |||
: <integer> LFO mod pitch (0-100) | |||
* '''lfomodvol''' | |||
: <integer> LFO mod vol (0-100) | |||
* '''cspinup''' | |||
: <integer> Incremental Spinup Count | |||
* '''radius''' | |||
: <string> Maximum distance at which this sound is audible. | |||
* '''SourceEntityName''' | |||
: <target_destination> If an entity is specified, sound will come from this named entity instead of the location of ambient_generic. | |||
* | ==Flags== | ||
* Play everywhere | |||
* Start Silent | |||
* Is NOT Looped | |||
==Inputs== | |||
* | * [[Targetname]] | ||
* '''Pitch <integer>''' | * '''Pitch <integer>''' | ||
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: Sets the sound volume, expressed as a range from 0 to 10, where 10 is the loudest. | : Sets the sound volume, expressed as a range from 0 to 10, where 10 is the loudest. | ||
==Outputs== | |||
* | * [[Targetname]] | ||
==See Also== | ==See Also== |
Revision as of 19:24, 9 July 2005
Entity Description
Entity Name: ambient_generic
Universal ambient sound. Use it to play and control a single sound.
Keys
- Targetname
- message
- <sound> Name of the GameSound entry for the sound to play. Also supports direct .wav filenames.
- health
- <integer> Sound volume, expressed as a range from 0 to 10, where 10 is the loudest.
- preset
- <choices> Dynamic Preset
- None
- Huge Machine
- Big Machine
- Machine
- Slow Fade in
- Fade in
- Quick Fade in
- Slow Pulse
- Pulse
- Quick pulse
- Slow Oscillator
- Oscillator
- Quick Oscillator
- Grunge pitch
- Very low pitch
- Low pitch
- High pitch
- Very high pitch
- Screaming pitch
- Oscillate spinup/down
- Pulse spinup/down
- Random pitch
- Random pitch fast
- Incremental Spinup
- Alien
- Bizzare
- Planet X
- Haunted
- volstart
- <integer> Start Volume
- fadein
- <integer> Fade in time (0-100)
- fadeout
- <integer> Fade out time (0-100)
- pitch
- <integer> Sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- pitchstart
- <integer> Start pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- spinup
- <integer> Spin up time (0-100)
- spindown
- <integer> Spin down time (0-100)
- lfotype
- <integer> LFO type 0)off 1)sqr 2)tri 3)rnd
- lforate
- <integer> LFO rate (0-1000)
- lfomodpitch
- <integer> LFO mod pitch (0-100)
- lfomodvol
- <integer> LFO mod vol (0-100)
- cspinup
- <integer> Incremental Spinup Count
- radius
- <string> Maximum distance at which this sound is audible.
- SourceEntityName
- <target_destination> If an entity is specified, sound will come from this named entity instead of the location of ambient_generic.
Flags
- Play everywhere
- Start Silent
- Is NOT Looped
Inputs
- Pitch <integer>
- Sets the sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.
- ToggleSound
- Toggles the sound between playing and stopping.
- Volume <integer>
- Sets the sound volume, expressed as a range from 0 to 10, where 10 is the loudest.
Outputs
See Also
- env_soundscape - used for changing DSP settings and ambient soundscapes.