Ai goal follow: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* ''' | * [[Targetname]] | ||
* ''' | * '''actor''' | ||
* <target_name_or_class> The name of the NPCs that will be following. | |||
* ''' | * '''goal''' | ||
* ''' | : <string> The name of the entity that the NPCs should follow. | ||
* '''Formation | : * If this value is blank, NPCs will follow the player if they are friendly towards him | ||
* '''SearchType''' | |||
: <choices> | |||
:* Entity Name | |||
:* Classname | |||
* '''StartActive''' | |||
: <boolean> | |||
* '''MaximumState''' | |||
: <choices> The maximum state for NPCs to continue following. | |||
:* Idle | |||
:* Alert | |||
:* Combat | |||
* '''Formation''' | |||
: <choices> How close to the target the NPCs should follow. | |||
:* Close circle | |||
:* Wide circle | |||
:* Medium circle | |||
==Inputs== | ==Inputs== | ||
* '''Activate | * [[Targetname]] | ||
* '''Activate''' | |||
: Begin the follow behavior | |||
* '''Deactivate''' | |||
: Cease the following behaviour | |||
==Outputs== | |||
* [[Targetname]] | |||
==Limitations and bugs== | ==Limitations and bugs== |
Revision as of 19:40, 9 July 2005
Makes the target NPCs follow another object or the player at a configurable distance.
Keyvalues
- Targetname
- actor
- <target_name_or_class> The name of the NPCs that will be following.
- goal
- <string> The name of the entity that the NPCs should follow.
- * If this value is blank, NPCs will follow the player if they are friendly towards him
- SearchType
- <choices>
- Entity Name
- Classname
- StartActive
- <boolean>
- MaximumState
- <choices> The maximum state for NPCs to continue following.
- Idle
- Alert
- Combat
- Formation
- <choices> How close to the target the NPCs should follow.
- Close circle
- Wide circle
- Medium circle
Inputs
- Targetname
- Activate
- Begin the follow behavior
- Deactivate
- Cease the following behaviour
Outputs
Limitations and bugs
- NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
- If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
- Keyvalues cannot be changed once the map has been compiled.