List of CS:S Soundscapes: Difference between revisions

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{{Underlinked|date=January 2024}}
403 Access Denied.
{{lang|List of CS:S Soundscapes}}
{{back | Counter-Strike: Source Level Creation}}
{{toc-right}}
 
Here is a list of 245 [[Soundscapes|soundscapes]] for use in {{css}}Counter-Strike: Source. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
 
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
 
A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=QFh-WpOP9z8 here.]
 
{{clr}}
 
==General and utilities==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|util_windgusts
|Wind gusts and snippets.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_drips
|Water dripping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_fardrips
|Water dripping a bit further away, with interior echo.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_shoreline
|Small waves hitting shore.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_critters
|Croaking noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_flies
|Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_rats
|Quiet rat sounds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_birds
|Swamp birds and critters.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|citystart
|Distant train horns.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|traintunnel
|Underground ambient atmosphere.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|junkyard
|Sound of creaking metal and put over stress.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|truck_pass
|Infrequent close and distant windy sounds of trucks passing overhead.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|canal_pipe_chamber
|Dripping water and passing trucks overhead.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|drainroom
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time.
|align="center" | {{DSP | 1}}
|align="center" |0
|Running water.
|-
|
|
|
|align="center" |1
|height="40px"|Running water.
|-
|
|
|
|align="center" |2
|height="40px"|Ambient windy underground atmosphere.
|-
|height="40px"|steamtunnel
|Atmospheric tunnel.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_tunnel_windgusts
|Wind snippets.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_critters_under_docks
|Constant sound of swamp frogs with critters and small waves breaking shore.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_toxic_slime
|Gurbling toxic slime.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|util_industrial
|Metalic industrial steam atmosphere.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|general_dripping_tunnel
|Wet dripping tunnel and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|general_windy_tunnel
|Constant tunnel wind with random wind snippets.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|general_watery_tunnel
|Quiet running water with dripping plus animal critters.
|align="center" | {{DSP | 1}}
|align="center" |0
|Far away drips.
|-
|
|
|
|align="center" |1
|height="40px"|Critters.
|-
|height="40px"|general_watery_tunnel_shore
|Similar to above but with shore waves too.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|redbarn_ambience
|Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|shore_and_reeds
|Waves breaking shore with birds and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|spooky_infested_pipe
|Spooky windy atmosphere, dripping and sometimes critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|water_tunnel_with_frogs
|Water rivulet, frogs, waves and critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|windchimes_and_wind
|Wind and windchimes with birds singing far away.
|
|align="center" |0
|Windchimes.
|-
|height="40px"|slime_outside
|Quiet tunnel ambience with toxic slime.
|align="center" | {{DSP | 1}}
|align="center" |0
|Toxic slime.
|-
|height="40px"|slime_tunnel
|Similar to above but with wind gusts and more predominant ambient tunnel sounds.
|align="center" | {{DSP | 1}}
|align="center" |0
|Toxic slime.
|-
|height="40px"|tunnel_dry
|Calm dry underground tunnel with wind gusts and car like winds of driving overhead.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|tunnel_wet
|Dripping wet tunnel with critters.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|canal_nowater
|Very quiet with sometimes distant birds and wind gusts.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|canal_water
|Similar to above but with frequent waves crashing.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|canal_water_industrial
|Similar, but with more wind, to above and in an industrial setting.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|river
|Similar to <code>canal_water</code> but not very loud.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|river_calm
|Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals.
|align="center" | {{DSP | 1}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_general.txt</span>
 
==Assault==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|assault.outside
|Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.inside
|Utility soundscape. Industrial hum and rare noise of gas being released.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.vents_distant
|Utility soundscape. Heavy enclosed area wind.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.flies
|Utility soundscape. Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.steamvent
|Utility soundscape. Continues low rushing sound of steam.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.industrial1
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.industrial2
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.industrial3
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.industrial4
|Utility soundscape. Continual throb of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.powerline
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.fan
|Utility soundscape. Continual fan running.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.humminglight
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.acunit
|Utility soundscape. Continual rumble of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.acunit_alt
|Utility soundscape. Sound of machinery starting up, running then shutting down.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.uppertracks
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|assault.rourkestreet
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|Powerline.
|-
|
|
|
|align="center" |1
|height="40px"|Powerline.
|-
|
|
|
|align="center" |2
|height="40px"|Powerline.
|-
|
|
|
|align="center" |3
|height="40px"|Pump machine loop.
|-
|
|
|
|align="center" |4
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |5
|height="40px"|Industrial machinery loop.
|-
|height="40px"|assault.stephenst
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |1
|height="40px"|Powerline.
|-
|
|
|
|align="center" |2
|height="40px"|Powerline.
|-
|
|
|
|align="center" |3
|height="40px"|Powerline.
|-
|
|
|
|align="center" |4
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |5
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |6
|height="40px"|Fluorescent lighting hum.
|-
|
|
|
|align="center" |7
|height="40px"|Buzzing flies.
|-
|height="40px"|assault.ctalley
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |2
|height="40px"|Vent constantly releasing steam.
|-
|height="40px"|assault.talley
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|Industrial ambience and metal squeaks / rattles.
|-
|
|
|
|align="center" |1
|height="40px"|Vent constantly releasing steam.
|-
|height="40px"|assault.building
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 0}}
|align="center" |0
|Refinery machine and occational steam release sounds.
|-
|height="40px"|assault.parking
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|align="center" | {{DSP | 18}}
|align="center" |0
|Fluorescent lighting hum.
|-
|height="40px"|assault.ware
|Continual electrical hum & low pitch white noise, occasional machinery noises.
|align="center" | {{DSP | 4}}
|align="center" |0
|Fluorescent lighting hum.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent lighting hum.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent lighting hum.
|-
|
|
|
|align="center" |3
|height="40px"|Fluorescent lighting hum.
|-
|
|
|
|align="center" |4
|height="40px"|Outside warehouse ambient.
|-
|
|
|
|align="center" |5
|height="40px"|Wind blowing through a vent.
|-
|height="40px"|assault.hroom
|Continual electrical hum & higher pitch white noise.
|align="center" | {{DSP | 4}}
|align="center" |0
|Fluorescent lighting hum.
|-
|height="40px"|assault.vents
|Continual industrial rumble, occasional creaking and machinery noise.
|align="center" | {{DSP | 2}}
|align="center" |0
|Vent fan.
|-
|
|
|
|align="center" |1
|height="40px"|Vent fan.
|-
|height="40px"|assault.roof
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|align="center" | {{DSP | 0}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning unit.
|-
|
|
|
|align="center" |2
|height="40px"|Wind blowing through a vent.
|-
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_assault.txt</span>
 
==Aztec==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|aztec.outdoors_e3
|Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|aztec.outdoors
|Similar to above but quiter, more thunder and with an idle APC engine.
|align="center" | {{DSP | 0}}
|align="center" |0
|Idle APC engine.
|-
|height="40px"|aztec.indoors
|Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|aztec.indoors_river
|Very similar to above but with the sounds of a calm running river.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|aztec.outdoors_river
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum.
|align="center" | {{DSP | 0}}
|align="center" |0
|Fluorescent lighting hum.
|-
|
|
|
|align="center" |1
|height="40px"|Verious kinds of wood creaking.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_aztec.txt</span>
 
==Cobble==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|cbble.indoors
|A calm indoor room tone, wind and occationally rock rumbles.
|align="center" | {{DSP | 17}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|cbble.under
|Very similar to below but with a tunnel wind ambience.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|cbble.outdoors1
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|cbble.outdoors2
|Identical to above.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_cbble.txt</span>
 
==Chateau==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|chateau.indoor
|Quiet room tone with occational wood creaking.
|align="center" | {{DSP | 18}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|chateau.outdoor
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead.
|align="center" | {{DSP | 0}}
|align="center" |0
|Very quiet looping piano music.
|-
|height="40px"|chateau.water
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles.
|align="center" | {{DSP | 15}}
|align="center" |0
|Occational metal clang.
|-
|height="40px"|chateau.water_enc
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_chateau.txt</span>
 
==Compound==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|compound.outdoora
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|compound.indoora
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet buzzing flies.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet buzzing flies.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet buzzing flies.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_compound.txt</span>
 
==Dust==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|dust.Indoors
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|dust.Outdoors1
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|Dust music with sometimes random Arabic radio chatter noises.
|-
|
|
|
|align="center" |1
|height="40px"|Looping dust music.
|-
|
|
|
|align="center" |2
|height="40px"|Random Arabic radio chatter noises.
|-
|
|
|
|align="center" |3
|height="40px"|Random Arabic radio chatter noises.
|-
|height="40px"|dust.Outdoors2
|Similar to above just with other positional information, including bongo music and radio chatter.
|align="center" | {{DSP | 0}}
|align="center" |0
|Bongo music loop.
|-
|
|
|
|align="center" |1
|height="40px"|Random Arabic radio chatter noises.
|-
|
|
|
|align="center" |2
|height="40px"|Random Arabic radio chatter noises.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet looping dust music.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust.txt</span>
 
==Dust 2==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|dust2.indoors
|Light wind, infrequent distant helicopters passings and rock rumbles.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|dust2.outdoors
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter.
|align="center" | {{DSP | 0}}
|align="center" |0
|Quiet Arabic radio chatter noises.
|-
|
|
|
|align="center" |1
|height="40px"|Dust music.
|-
|
|
|
|align="center" |2
|height="40px"|Dust music.
|-
|
|
|
|align="center" |3
|height="40px"|Dust music.
|-
|
|
|
|align="center" |4
|height="40px"|Bongo music loop.
|-
|
|
|
|align="center" |6
|height="40px"|Quiet Arabic radio chatter noises.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_dust2.txt</span>
 
==Havana==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|havana.indoors
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|havana.outdoors
|Continues wind, occasional knocks, bangs and radio transmissions.
|align="center" | {{DSP | 0}}
|align="center" |0
|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet funky Cuban radio music loop.
|-
|
|
|
|align="center" |5
|height="40px"|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |6
|height="40px"|Quiet Spanish radio chatter noises.
|-
|
|
|
|align="center" |7
|height="40px"|Quiet Spanish radio chatter noises.
|-
|height="40px"|wood_scape
|Utility soundscape. Wood creaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_havana.txt</span>
 
==Inferno==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|inferno.Outside
|Utility soundscape. Continual city white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.Inside
|Utility soundscape. Continual low pitch white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.LightbulbHum
|Utility soundscape. Electrical hum.
|style="background-color:rgb(50,50,50);"|
|align="center" |0
|Lightbulb hum.
|-
|height="40px"|inferno.RefrigeratorHum
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|style="background-color:rgb(50,50,50);"|
|align="center" |0
|Random refrigerator hum.
|-
|height="40px"|inferno.CeilingFan
|Utility soundscape. Electrical hum and squeaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.AngryDog
|Utility soundscape. Noise of a chain, scratching and growling.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.Cricket
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.Birds
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.Pigeons
|Utility soundscape. Cooing of Pigeons.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.TSpawn
|Continual city white noise, flowing water and birdsong.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Water gently lapping.
|-
|
|
|
|align="center" |3
|height="40px"|Looping flamenco music.
|-
|
|
|
|align="center" |4
|height="40px"|Crickets.
|-
|height="40px"|inferno.FarBackCorner
|Continual city white noise and occasional bird song.
|align="center" | {{DSP | 6}}
|align="center" |1
|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|height="40px"|inferno.BackAlley
|Continual city white noise and muffled music.
|align="center" | {{DSP | 6}}
|align="center" |2
|Mirame radio music heard through a wall.
|-
|height="40px"|inferno.TSpawnHall
|Continual low white noise, electrical hum and Cricket chirp.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|height="40px"|inferno.BellTowerArea
|Continual city white noise and occasional bird song.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|height="40px"|inferno.LowerApartment
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |2
|height="40px"|Random refrigerator hum.
|-
|
|
|
|align="center" |3
|height="40px"|Ticking clock.
|-
|height="40px"|inferno.UpperApartment
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Squeaking rotating ceiling fan.
|-
|
|
|
|align="center" |2
|height="40px"|Random refrigerator hum.
|-
|
|
|
|align="center" |3
|height="40px"|Lightbulb hum.
|-
|height="40px"|inferno.BridgeApartment
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |1
|Squeaking rotating ceiling fan.
|-
|
|
|
|align="center" |2
|height="40px"|Random refrigerator hum.
|-
|height="40px"|inferno.BackHall
|Continual low white noise & electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Lightbulb hum.
|-
|height="40px"|inferno.BalconyAlley
|Continual city white noise & birdsong.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |3
|height="40px"|Crickets.
|-
|height="40px"|inferno.ApartmentHalls
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Random refrigerator hum.
|-
|
|
|
|align="center" |2
|height="40px"|Squeaking rotating ceiling fan.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet gas loop / water heater.
|-
|
|
|
|align="center" |4
|height="40px"|Spanish radio chatter noises.
|-
|
|
|
|align="center" |5
|height="40px"|Angry dog behind door.
|-
|height="40px"|inferno.SniperBalcony
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Power cable / transformer.
|-
|
|
|
|align="center" |2
|height="40px"|Random refrigerator hum.
|-
|
|
|
|align="center" |3
|height="40px"|Squeaking rotating ceiling fan.
|-
|height="40px"|inferno.BackBalcony
|Continual city white noise and occasionally the sound of bird song and an angry dog.
|align="center" | {{DSP | 6}}
|align="center" |0
|Angry dog behind door.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Birds singing.
|-
|height="40px"|inferno.MiddleAlley
|Continual electrical hum and some Pigeons.
|align="center" | {{DSP | 6}}
|align="center" |0
|Pigeons.
|-
|
|
|
|align="center" |1
|height="40px"|Power cable / transformer.
|-
|
|
|
|align="center" |2
|height="40px"|Pigeons.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|height="40px"|inferno.CrawlAlley
|Continual low white noise and a Cricket chirping.
|align="center" | {{DSP | 6}}
|align="center" |0
|Crickets.
|-
|height="40px"|inferno.CrawlTunnel
|Low white noise.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.BombsiteB
|Continual city white noise and birdsong.
|align="center" | {{DSP | 6}}
|align="center" |1
|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |5
|height="40px"|Crickets.
|-
|
|
|
|align="center" |6
|height="40px"|Birds singing.
|-
|height="40px"|inferno.CTApartment
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 6}}
|align="center" |0
|Random refrigerator hum.
|-
|
|
|
|align="center" |1
|height="40px"|Gas loop / water heater.
|-
|
|
|
|align="center" |2
|height="40px"|Lightbulb hum.
|-
|height="40px"|inferno.BombsiteBTunnel
|Low white noise.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.DogBarkingInside
|Utility soundscape. The sound of a dog barking in an enclosed space.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|inferno.CTTunnel
|Low white noise and <code>inferno.DogBarkingInside</code>.
|align="center" | {{DSP | 6}}
|align="center" |0
|Dog barking from the interior of a house.
|-
|height="40px"|inferno.CTSpawn
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. ''
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Idle APC engine and frequent radio chatter.
|-
|
|
|
|align="center" |2
|height="40px"|Water dripping.
|-
|
|
|
|align="center" |3
|height="40px"|Birds chirping
|-
|
|
|
|align="center" |4
|height="40px"|Birds chirping
|-
|
|
|
|align="center" |5
|height="40px"|Dog barking from the interior of a house.
|-
|
|
|
|align="center" |6
|height="40px"|Crickets.
|-
|height="40px"|inferno.TheRuins
|Continual howl of wind, occasion wind gusts.
|align="center" | {{DSP | 6}}
|align="center" |0
|Infrequent sound of metal stress.
|-
|height="40px"|inferno.BombsiteA
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|align="center" | {{DSP | 6}}
|align="center" |0
|Horses.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Fountain / gentle water lapping.
|-
|
|
|
|align="center" |3
|height="40px"|Crickets.
|-
|
|
|
|align="center" |4
|height="40px"|Latin Lover by Jane Marie Finstrom.
|-
|height="40px"|inferno.ColumnAlley
|Continual music playing and Pigeons cooing.
|align="center" | {{DSP | 6}}
|align="center" |1
|Latin Lover by Jane Marie Finstrom.
|-
|
|
|
|align="center" |2
|height="40px"|Pigeons
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_inferno.txt</span>
 
==Italy==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|italy.indoor
|Generic indoor tone, wind and wood creaking.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|italy.indoor_b
|Continues wind going through a tunnel with wood creaks.
|align="center" | {{DSP | 5}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|italy.indoor_t
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|italy.outdoors
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|Looping piano music.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet random Italian radio chatter.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet random Italian radio chatter and looping piano music.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet random Italian radio chatter.
|-
|height="40px"|wood_scape
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code>
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_italy.txt</span>
 
==Militia==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|militia.Outside
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.OutsideOnRoof
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.TunnelTone
|Utility soundscape. Continual low howling white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.Inside
|Utility soundscape. Continual low white noise, occasional creaks.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.LightbulbHum
|Utility soundscape. Continual low electric hum.
|
|align="center" |0
|Lightbulb hum.
|-
|height="40px"|militia.FluorescentLightHum
|Utility soundscape. Continual electric hum.
|
|align="center" |0
|Fluorescent Light.
|-
|height="40px"|militia.FluorescentLightHum2
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.RefrigeratorHum
|Utility soundscape. A Refrigerator starting up, running & shutting down.
|
|align="center" |0
|Random refrigerator hum.
|-
|height="40px"|militia.CeilingFan
|Utility soundscape. Continual electrical hum and squeaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.Cricket
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.Rodent
|Utility soundscape. Occasional scampering noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.Birds
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|militia.CTSpawn
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|Running APC engine and radio chatter.
|-
|
|
|
|align="center" |1
|height="40px"|Running APC engine.
|-
|
|
|
|align="center" |2
|height="40px"|Birds singing and crow sounds.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |4
|height="40px"|Crickets.
|-
|height="40px"|militia.CoveredBridge
|Continual sound of running water and bird calls, occasional sounds of rustling leaves.
|align="center" | {{DSP | 1}}
|align="center" |0
|The gentle sound of a water stream.
|-
|
|
|
|align="center" |1
|height="40px"|Birds calling.
|-
|
|
|
|align="center" |2
|height="40px"|Birds calling.
|-
|
|
|
|align="center" |3
|height="40px"|Birds calling.
|-
|
|
|
|align="center" |4
|height="40px"|Medium sized stream waterwall.
|-
|
|
|
|align="center" |5
|height="40px"|Birds calling.
|-
|
|
|
|align="center" |6
|height="40px"|Crickets.
|-
|height="40px"|militia.CavePassage
|Continual sound of an engine running, occasional scampering noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|Rodent.
|-
|
|
|
|align="center" |1
|height="40px"|Running APC engine.
|-
|
|
|
|align="center" |2
|height="40px"|Water stream.
|-
|height="40px"|militia.Stream
|Continual running water and amphibian croaking.
|align="center" | {{DSP | 6}}
|align="center" |0
|Medium sized stream waterfall.
|-
|
|
|
|align="center" |2
|height="40px"|Frequent frog croaking.
|-
|
|
|
|align="center" |3
|height="40px"|Tunnel wind.
|-
|
|
|
|align="center" |5
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |6
|height="40px"|Crickets.
|-
|height="40px"|militia.Tunnel1
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|A steady flowing water stream and quiet outside nature sounds.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|
|
|
|align="center" |2
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |3
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet nature sounds from outside the tunnel.
|-
|height="40px"|militia.Tunnel2
|Continual low howling white noise, water flowing and an electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Flowing water from a stream.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light hum.
|-
|height="40px"|militia.Tunnel3
|Continual low howling white noise and water flowing.
|align="center" | {{DSP | 6}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet outside tunnel sounds.
|-
|
|
|
|align="center" |2
|height="40px"|Flowing water from a stream.
|-
|
|
|
|align="center" |3
|height="40px"|Lightbulb hum.
|-
|height="40px"|militia.TunnelBreach
|Continual low howling white noise, electrical hum and water dripping.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Dripping water.
|-
|
|
|
|align="center" |3
|height="40px"|Crickets.
|-
|height="40px"|militia.UnderTheShed
|Continual low howling white noise and a cricket chirping.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet ambient tunnel.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|height="40px"|militia.Shed
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 20}}
|align="center" |0
|Crickets.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|height="40px"|militia.BackYard
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds chirping.
|-
|
|
|
|align="center" |1
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |2
|height="40px"|Uncommon air conditioner cycles.
|-
|
|
|
|align="center" |3
|height="40px"|Birds chirping and sometimes the sound of crows
|-
|
|
|
|align="center" |4
|height="40px"|Crickets and rodents
|-
|
|
|
|align="center" |6
|height="40px"|Crickets.
|-
|
|
|
|align="center" |7
|height="40px"|Birds chirping.
|-
|height="40px"|militia.SideYard
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |2
|height="40px"|Flowing water from a stream.
|-
|
|
|
|align="center" |3
|height="40px"|Rodents.
|-
|
|
|
|align="center" |4
|height="40px"|Birds chirping and singing.
|-
|
|
|
|align="center" |5
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |6
|height="40px"|Quiet ambient tunnel.
|-
|height="40px"|militia.FrontYard
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 6}}
|align="center" |0
|Bird song.
|-
|
|
|
|align="center" |1
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |2
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |3
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet ambient tunnel sounds.
|-
|
|
|
|align="center" |7
|height="40px"|Rodent.
|-
|height="40px"|militia.FirstFloor
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
|align="center" | {{DSP | 9}}
|align="center" |0
|Crickets.
|-
|
|
|
|align="center" |1
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |2
|height="40px"|Ceiling fan.
|-
|
|
|
|align="center" |3
|height="40px"|Country rock radio loop.
|-
|height="40px"|militia.Kitchen
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
|align="center" | {{DSP | 9}}
|align="center" |0
|Fluorescent light.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light.
|-
|
|
|
|align="center" |2
|height="40px"|Random refrigerator hum.
|-
|
|
|
|align="center" |3
|height="40px"|Wall clock ticking.
|-
|
|
|
|align="center" |4
|height="40px"|Open fusebox hum.
|-
|
|
|
|align="center" |5
|height="40px"|Gas loop / furnace.
|-
|
|
|
|align="center" |7
|height="40px"|Lightbulb hum.
|-
|height="40px"|militia.Garage
|Continual low electrical hum.
|align="center" | {{DSP | 19}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light.
|-
|
|
|
|align="center" |4
|height="40px"|Fluorescent light.
|-
|
|
|
|align="center" |5
|height="40px"|Crickets.
|-
|height="40px"|militia.GarageAttic
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
|align="center" | {{DSP | 9}}
|align="center" |0
|Rodent.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet nature sounds from outside the house.
|-
|height="40px"|militia.Bedroom
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
|align="center" | {{DSP | 9}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light.
|-
|
|
|
|align="center" |3
|height="40px"|Fluorescent light.
|-
|height="40px"|militia.Bathroom
|Continual sound of a boiler running and drips. Occasional creaks.
|align="center" | {{DSP | 3}}
|align="center" |0
|Water dripping.
|-
|
|
|
|align="center" |1
|height="40px"|Toilet refilling loop.
|-
|height="40px"|militia.Upstairs
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
|align="center" | {{DSP | 9}}
|align="center" |0
|Lightbulb hum.
|-
|
|
|
|align="center" |1
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light.
|-
|
|
|
|align="center" |3
|height="40px"|Lightbulb hum.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet nature sounds from outside the house.
|-
|
|
|
|align="center" |5
|height="40px"|Rodents.
|-
|height="40px"|militia.FrontRoom
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
|align="center" | {{DSP | 9}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet nature sounds from outside the house.
|-
|
|
|
|align="center" |2
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |3
|height="40px"|Birds chirping.
|-
|height="40px"|militia.Roof
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds flapping their wings.
|-
|
|
|
|align="center" |1
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |2
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |3
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |4
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |5
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |6
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |7
|height="40px"|Water sounds from a stream.
|-
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_militia.txt</span>
 
==Nuke==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|nuke.outside
|Utility soundscape. White noise, occasional wind howls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.roof
|Utility soundscape. White noise, continualal wind howls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.inside
|Utility soundscape. Hum of machinery.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.flies
|Utility soundscape. The buzzing of flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.tank
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.light
|Utility soundscape. Continual electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.ac
|Utility soundscape. Sound of air conditioning starting up, running then shutting down.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.acloop
|Utility soundscape. Sound of air conditioning running.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.cricket
|Utility soundscape. Chirping Cricket.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.transformer
|Utility soundscape. Electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.transformerlrg
|Utility soundscape. Deep electrical hum.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.birds
|Utility soundscape. Occasional bird calls.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.pigeons
|Utility soundscape. Cooing of Pigeons & flapping of wings.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.drips
|Utility soundscape. Occasional echoing drips.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.ctspawn
|Loud industrial white noise, occasional dird calls.
|align="center" | {{DSP | 6}}
|align="center" |0
|Birds singing.
|-
|
|
|
|align="center" |1
|height="40px"|Idle APC engine.
|-
|
|
|
|align="center" |2
|height="40px"|Cooling tank.
|-
|
|
|
|align="center" |3
|height="40px"|Air conditioning unit.
|-
|
|
|
|align="center" |4
|height="40px"|Small power transformer.
|-
|height="40px"|nuke.ctcourtyard
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|align="center" | {{DSP | 6}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet continues steam loop.
|-
|
|
|
|align="center" |2
|height="40px"|Crickets.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet continues steam loop.
|-
|height="40px"|nuke.ctalley
|Electrical hum, flies, chirping cricket, low wind howling.
|align="center" | {{DSP | 6}}
|align="center" |0
|Power transformer.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|
|
|
|align="center" |2
|height="40px"|Buzzing flies.
|-
|height="40px"|nuke.middle
|White noise, chirping crickets, occasional howling wind & drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|Crickets.
|-
|
|
|
|align="center" |1
|height="40px"|Dripping water.
|-
|
|
|
|align="center" |2
|height="40px"|Crickets.
|-
|
|
|
|align="center" |3
|height="40px"|Dripping water.
|-
|
|
|
|align="center" |4
|height="40px"|Turbine generator.
|-
|
|
|
|align="center" |5
|height="40px"|Birds chirping.
|-
|height="40px"|nuke.tentrance
|Running machinery, gas venting, low machinery white noise.
|align="center" | {{DSP | 6}}
|align="center" |0
|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning unit.
|-
|
|
|
|align="center" |2
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |3
|height="40px"|Large power transformer.
|-
|height="40px"|nuke.talley
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|align="center" | {{DSP | 6}}
|align="center" |0
|Crickets.
|-
|
|
|
|align="center" |1
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |2
|height="40px"|Buzzing flies.
|-
|height="40px"|nuke.tspawn
|Low electrical hum, industrial white noise, flies, occasional wind howels.
|align="center" | {{DSP | 6}}
|align="center" |0
|Buzzing flies.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning unit.
|-
|
|
|
|align="center" |2
|height="40px"|Large power transformer.
|-
|height="40px"|nuke.warehouse
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet pipe releasing steam.
|-
|
|
|
|align="center" |1
|height="40px"|Pigeons.
|-
|height="40px"|nuke.catwalk
|Industrial white noise, howling wind, shifting & settling wood/metal.
|align="center" | {{DSP | 6}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning starting up, running, then shutting down.
|-
|
|
|
|align="center" |2
|height="40px"|Wind snippets.
|-
|height="40px"|nuke.troof
|Electric hum, ac unit, howling wind, creaking.
|align="center" | {{DSP | 6}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning starting up, running, then shutting down.
|-
|
|
|
|align="center" |2
|height="40px"|Large power transformer.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet pipe releasing steam.
|-
|
|
|
|align="center" |4
|height="40px"|Refinery machine and occational steam release sounds.
|-
|height="40px"|nuke.ctinside
|Electric hum, deep electric hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Air conditioning unit.
|-
|height="40px"|nuke.ramproom
|Electric hum, flowing gas, creaking metal, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|Metal stress.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet pipe releasing steam.
|-
|height="40px"|nuke.tinside
|Electric hum, deep electric hum, flowing gas, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet pipe releasing steam.
|-
|height="40px"|nuke.computerroom
|Deep electric hum, reel to reel computer noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|Air conditioning unit.
|-
|
|
|
|align="center" |1
|height="40px"|Idle computer terminal.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light hum.
|-
|height="40px"|nuke.abomb
|Electric hum, deep electric hum, wind howls.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |1
|height="40px"|Occational wind snippets.
|-
|height="40px"|nuke.vents
|Low wind white noise, ac unit starting and stopping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|nuke.bbomb
|Flowing gas, drips, moving water, low electric hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet pipe releasing steam.
|-
|
|
|
|align="center" |1
|height="40px"|Boiling water sounds.
|-
|height="40px"|nuke.tunnelentrance
|Deep electric hum, electric hum, flowing gas, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet pipe releasing steam.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light hum.
|-
|height="40px"|nuke.generatorroom
|Electrical hum, medium tone electric hum, reel to reel computer noises.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |1
|height="40px"|Idle computer terminal.
|-
|
|
|
|align="center" |2
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |3
|height="40px"|Pipe releasing steam.
|-
|height="40px"|nuke.tunnel
|Flowing gas, white noise, drips.
|align="center" | {{DSP | 6}}
|align="center" |0
|Fluorescent light hum.
|-
|
|
|
|align="center" |1
|height="40px"|Vent / ambient tunnel.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet pipe releasing steam.
|-
|
|
|
|align="center" |3
|height="40px"|Vent fan.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_nuke.txt</span>
 
==Office==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|office.outdoorsa
|Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles.
|align="center" | {{DSP | 0}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|office.garagea
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet buzzing flies.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet buzzing flies.
|-
|
|
|
|align="center" |2
|height="40px"|Quiet buzzing flies.
|-
|height="40px"|office.indoorsa
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|Running engine / soda mechine.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Random elevator sounds.
|-
|
|
|
|align="center" |3
|height="40px"|Film projector.
|-
|
|
|
|align="center" |4
|height="40px"|Rare quiet bathroom toilet flushing.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_office.txt</span>
 
==Piranesi==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|piranesi.indoor
|Casual continues open room tone and random rock rumbles.
|align="center" | {{DSP | 18}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|piranesi.outdoor
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds.
|align="center" | {{DSP | 0}}
|align="center" |0
|Idle APC engine.
|-
|
|
|
|align="center" |1
|height="40px"|Flowing water.
|-
|
|
|
|align="center" |2
|height="40px"|Infrequent quiet sounds of cars driving by.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_piranesi.txt</span>
 
==Port==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|port.Outside
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|port.LightHum
|Utility soundscape. Continual electric hum.
|
|align="center" |0
|Fluorescent light hum.
|-
|height="40px"|port.LightHum2
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|port.MetalStress
|Utility soundscape. Very occasional metal creaking.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|port.TSpawn
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|Air conditioning starting up, running, then shutting down.
|-
|
|
|
|align="center" |2
|height="40px"|Crickets.
|-
|
|
|
|align="center" |3
|height="40px"|Turbine and birds singing.
|-
|
|
|
|align="center" |4
|height="40px"|Refinery mechine.
|-
|
|
|
|align="center" |5
|height="40px"|Quiet gas loop.
|-
|height="40px"|port.TankFarmRoad
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|Quiet gas loop.
|-
|
|
|
|align="center" |2
|height="40px"|Metal stress groans.
|-
|
|
|
|align="center" |3
|height="40px"|Distant water drips.
|-
|
|
|
|align="center" |5
|height="40px"|Gentle lapping waves.
|-
|height="40px"|port.TankFarm
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|Continues gas loop.
|-
|
|
|
|align="center" |1
|height="40px"|Metal stress.
|-
|
|
|
|align="center" |2
|height="40px"|Metal stress.
|-
|
|
|
|align="center" |3
|height="40px"|Crickets.
|-
|
|
|
|align="center" |4
|height="40px"|Power transformer loop.
|-
|
|
|
|align="center" |5
|height="40px"|Birds singing.
|-
|height="40px"|port.Pier
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|Crickets.
|-
|
|
|
|align="center" |1
|height="40px"|Birds singing.
|-
|height="40px"|port.AroundTheWarehouse
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |2
|Metal stress.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |4
|height="40px"|Crickets.
|-
|height="40px"|port.Warehouse
|Continual louder white noise, chirping cricket and electrical hum.
|align="center" | {{DSP | 6}}
|align="center" |0
|Power transformer.
|-
|
|
|
|align="center" |1
|height="40px"|Crickets.
|-
|
|
|
|align="center" |2
|height="40px"|Strong wind ambience.
|-
|
|
|
|align="center" |3
|height="40px"|Strong dry air ambient.
|-
|
|
|
|align="center" |4
|height="40px"|General tunnel / enclosed area wind.
|-
|height="40px"|port.TunnelTone
|Continual deep white noise.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|port.WarehouseTunnel
|Continual hissing of gas, loud electrical hum and deep white noise.
|align="center" | {{DSP | 6}}
|align="center" |0
|Continues gas loop.
|-
|
|
|
|align="center" |1
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |3
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet steam loop.
|-
|
|
|
|align="center" |5
|height="40px"|Fluorescent light hum.
|-
|height="40px"|port.TunnelA3
|Continual rushing of gas and AC unit running.
|align="center" | {{DSP | 6}}
|align="center" |0
|Quiet steam loop.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning unit.
|-
|
|
|
|align="center" |2
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |3
|height="40px"|Fluorescent light hum.
|-
|height="40px"|port.TunnelA2
|Continual loud Electrical hum, deep white noise.
|align="center" | {{DSP | 6}}
|align="center" |1
|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |3
|height="40px"|Fluorescent light hum and looping gas sounds.
|-
|
|
|
|align="center" |4
|height="40px"|Turbine.
|-
|
|
|
|align="center" |5
|height="40px"|Air conditioning unit.
|-
|height="40px"|port.TunnelA1
|Continual electrical hum, drips, deep white noise and distant machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|Engine room ambience.
|-
|
|
|
|align="center" |1
|height="40px"|Fluorescent light hum.
|-
|
|
|
|align="center" |2
|height="40px"|Distant water drops.
|-
|
|
|
|align="center" |3
|height="40px"|Quiet continues gas loop.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet steam loop.
|-
|
|
|
|align="center" |5
|height="40px"|Fluorescent light hum.
|-
|height="40px"|port.Docks
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |0
|Metal stress.
|-
|
|
|
|align="center" |2
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet lapping water sounds.
|-
|height="40px"|port.Ship
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.
|align="center" | {{DSP | 6}}
|align="center" |1
|Quiet steam loop.
|-
|
|
|
|align="center" |2
|height="40px"|Continues gas loop.
|-
|
|
|
|align="center" |3
|height="40px"|Turbine.
|-
|
|
|
|align="center" |4
|height="40px"|Quiet steam loop.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_port.txt</span>
 
==Prodigy==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|prodigy.computers
|Low electrical hum, reel to reel computer noises & beeps.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|prodigy.vents
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing.
|align="center" | {{DSP | 2}}
|align="center" |0
|Vent fan.
|-
|
|
|
|align="center" |1
|height="40px"|Vent fan.
|-
|
|
|
|align="center" |2
|height="40px"|Vent fan.
|-
|
|
|
|align="center" |3
|height="40px"|Vent fan.
|-
|
|
|
|align="center" |4
|height="40px"|Vent fan.
|-
|height="40px"|prodigy.tunnels
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop.
|align="center" | {{DSP | 6}}
|align="center" |0
|Electric sparking / zap sounds.
|-
|
|
|
|align="center" |1
|height="40px"|Steam loop.
|-
|height="40px"|prodigy.outside
|Calm wind and birds chirping.
|align="center" | {{DSP | 13}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|prodigy.hangar
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator.
|align="center" | {{DSP | 18}}
|align="center" |0
|Generator / heavy machinery.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_prodigy.txt</span>
 
==Tides==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|tides.tunnel
|Fluorescent hum.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|tides.courtyard
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes.
|align="center" | {{DSP | 13}}
|align="center" |0
|Quiet buzzing flies.
|-
|
|
|
|align="center" |1
|height="40px"|Quiet buzzing flies.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_tides.txt</span>
 
==Train==
{| class=standard-table | style="width:100%;"
!width="285px"|Name
!Description
!width="75px"|DSP
!width="105px"|Position Number
!width="300px"|Position Description
|-
|height="40px"|train.Outside
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Dumpster
|Utility soundscape. Buzzing flies.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Traffic
|Utility soundscape. Cars every so often passing.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Tank1
|Utility soundscape. Refinery machine and occational steam release sounds.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Tank2
|Identical to above.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.BombTarget
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas).
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Birds
|Utility soundscape. Birds chirping.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.TSpawn
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds.
|align="center" | {{DSP | 6}}
|align="center" |0
|Pump loop / heavy machinery and traffic.
|-
|
|
|
|align="center" |1
|height="40px"|Pipe steam loop.
|-
|
|
|
|align="center" |2
|height="40px"|Birds chirping.
|-
|
|
|
|align="center" |3
|height="40px"|Buzzing flies.
|-
|height="40px"|train.TWalkway
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop.
|align="center" | {{DSP | 6}}
|align="center" |0
|Buzzing flies.
|-
|
|
|
|align="center" |1
|height="40px"|Calm indoor working-area atmosphere.
|-
|
|
|
|align="center" |2
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |4
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |5
|height="40px"|Steam loop.
|-
|height="40px"|train.BackAlley
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|Busy factory atmosphere.
|-
|
|
|
|align="center" |1
|height="40px"|Turbine and infrequent metal stress sounds.
|-
|
|
|
|align="center" |2
|height="40px"|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |3
|height="40px"|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |4
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |6
|height="40px"|Busy factory atmosphere.
|-
|height="40px"|train.BackCorner
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress.
|align="center" | {{DSP | 6}}
|align="center" |0
|Steam loop.
|-
|
|
|
|align="center" |1
|height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by.
|-
|
|
|
|align="center" |2
|height="40px"|Turbine.
|-
|
|
|
|align="center" |3
|height="40px"|Busy factory atmosphere.
|-
|height="40px"|train.SideAlley
|Generic underlying fluorescent light humming room tone with machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|Refinery machine and occational steam release sounds.
|-
|height="40px"|train.CourtyardA
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam.
|align="center" | {{DSP | 6}}
|align="center" |0
|Steam loop.
|-
|
|
|
|align="center" |1
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |2
|height="40px"|Idle truck engine.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|-
|
|
|
|align="center" |4
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |5
|height="40px"|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|-
|height="40px"|train.BombsiteA
|Very quiet wind tone with a lot of different kind of positional sounds.
|align="center" | {{DSP | 6}}
|align="center" |0
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|-
|
|
|
|align="center" |1
|height="40px"|Buzzing flies.
|-
|
|
|
|align="center" |2
|height="40px"|Power transformer.
|-
|
|
|
|align="center" |3
|height="40px"|Steam loop.
|-
|
|
|
|align="center" |4
|height="40px"|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |5
|height="40px"|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |6
|height="40px"|Steam loop.
|-
|height="40px"|train.CTSpawn
|Not so loud indoor wind with steam releasing.
|align="center" | {{DSP | 6}}
|align="center" |2
|Quiet steam loop.
|-
|
|
|
|align="center" |5
|height="40px"|Refinery machine and occational steam release sounds.
|-
|height="40px"|train.BombsiteBCatwalk
|Quiet indoor wind and traisn passing and using their horns.
|align="center" | {{DSP | 6}}
|align="center" |1
|Occationally passing trains.
|-
|
|
|
|align="center" |2
|height="40px"|Distant train horns.
|-
|height="40px"|train.catwalk
|Identical to above.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.BombsiteB
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds.
|align="center" | {{DSP | 6}}
|align="center" |0
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas).
|-
|
|
|
|align="center" |1
|height="40px"|Buzzing flies.
|-
|height="40px"|train.BackHall
|Basic quiet indoor atmosphere with working industrial machinery.
|align="center" | {{DSP | 6}}
|align="center" |0
|Refinery machine and occational steam release sounds.
|-
|
|
|
|align="center" |1
|height="40px"|Refinery machine and occational steam release sounds.
|-
|height="40px"|train.BrickRoom
|The sound of a fluorescent light nearby, generic indoor tone.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.Restroom
|Identical to above.
|align="center" | {{DSP | 6}}
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|-
|height="40px"|train.LockerRoom
|Similar to <code>train.BrickRoom</code> but with an air conditioner.
|align="center" | {{DSP | 6}}
|align="center" |2
|Air conditioning unit.
|-
|height="40px"|train.BreakRoom
|Similar to <code>train.BrickRoom</code> but with a fluorescent light.
|align="center" | {{DSP | 6}}
|align="center" |0
|Loud fluorescent light hum.
|-
|height="40px"|train.SniperNest
|Very calm with snippets of wind gusts and air conditioners.
|align="center" | {{DSP | 6}}
|align="center" |0
|Air conditioning starting up, running, then shutting down.
|-
|
|
|
|align="center" |1
|height="40px"|Air conditioning unit.
|-
|height="40px"|train.Middle
|Calm outside atmosphere with running water, birds singing and buzzing flies.
|align="center" | {{DSP | 6}}
|align="center" |0
|Buzzing flies.
|-
|
|
|
|align="center" |2
|height="40px"|Gentle running water.
|-
|
|
|
|align="center" |3
|height="40px"|Birds singing.
|}
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_train.txt</span>
{{Envsound}}
 
[[Category:Level Design]]
[[Category:Sound System]]
[[Category:Counter-Strike: Source]]
[[Category:Lists]]

Revision as of 12:32, 24 March 2024

403 Access Denied.