Talk:Glowing textures (Source): Difference between revisions
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Hope I'm right about the .rad stuff. This is done from memory and I had no way to test and all my forums i woulda checked are blocked at work. Can someone see if its right? [[User:Angry Beaver|Angry Beaver]] 06:37, 12 Jun 2006 (PDT) | Hope I'm right about the .rad stuff. This is done from memory and I had no way to test and all my forums i woulda checked are blocked at work. Can someone see if its right? [[User:Angry Beaver|Angry Beaver]] 06:37, 12 Jun 2006 (PDT) | ||
I've been fiddling with it for the last couple days, and everything mostly seems right. I did notice that when I use the lights.rad method, the texture doesn't self-illuminate. So to have realistic-looking texture lights, I had to use both the lights.rad method and the $selfillum method. Furthermore, if my alpha channel was pure white, my texture didn't self-illuminate. Making a texture channel that had an rgb value of 253,253,253, however, did work. [[User:Greeze|Greeze]] 18:52, 29 Jun 2006 (PDT) |
Revision as of 18:52, 29 June 2006
Hope I'm right about the .rad stuff. This is done from memory and I had no way to test and all my forums i woulda checked are blocked at work. Can someone see if its right? Angry Beaver 06:37, 12 Jun 2006 (PDT)
I've been fiddling with it for the last couple days, and everything mostly seems right. I did notice that when I use the lights.rad method, the texture doesn't self-illuminate. So to have realistic-looking texture lights, I had to use both the lights.rad method and the $selfillum method. Furthermore, if my alpha channel was pure white, my texture didn't self-illuminate. Making a texture channel that had an rgb value of 253,253,253, however, did work. Greeze 18:52, 29 Jun 2006 (PDT)