DrawGetTextureId: Difference between revisions

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Line 7: Line 7:
  {
  {
  currentId = surface()->[[CreateNewTextureID]]();
  currentId = surface()->[[CreateNewTextureID]]();
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true );
  }
  }
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true );
[[Category:ISurface]]
[[Category:ISurface]]

Revision as of 21:27, 12 May 2006

Return to ISurface CreateNewTextureID

int DrawGetTextureId( char const *filename )

Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}