DrawGetTextureId: Difference between revisions
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{ | { | ||
currentId = surface()->[[CreateNewTextureID]](); | currentId = surface()->[[CreateNewTextureID]](); | ||
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true ); | |||
} | } | ||
[[Category:ISurface]] | [[Category:ISurface]] |
Revision as of 21:27, 12 May 2006
Return to ISurface | CreateNewTextureID → |
int DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( currentId, texturename, false, true ); }