DrawGetTextureId: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (moved code) | ||
| Line 7: | Line 7: | ||
|   { |   { | ||
|   	currentId = surface()->[[CreateNewTextureID]](); |   	currentId = surface()->[[CreateNewTextureID]](); | ||
|  	surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true ); | |||
|   } |   } | ||
| [[Category:ISurface]] | [[Category:ISurface]] | ||
Revision as of 21:27, 12 May 2006
| Return to ISurface | CreateNewTextureID → | 
int DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}