Ai goal police: Difference between revisions
Jump to navigation
Jump to search
m (Technical limitations) |
Cargo Cult (talk | contribs) m (Proper formatting!) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=ai_goal_police}} | {{wrongtitle|title=ai_goal_police}} | ||
== | ==Entity Description== | ||
'''Entity Name:''' AI Goal Police | |||
==Entity Values== | |||
===Keys=== | |||
* '''Name''' ''targetname <target_source>'' | |||
: The name that other entities refer to this entity by. | |||
''' | * '''Parent''' ''parentname <target_destination>'' | ||
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. | |||
''' | * '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>'' | ||
: This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. | |||
''' | * '''spawnflags''' ''spawnflags <flags>'' | ||
* '''Radius''' ''policeradius <float>'' | |||
: Radius to police | |||
''' | * '''Target''' ''policetarget <string>'' | ||
: Target to police | |||
===Inputs=== | |||
''' | * '''Kill''' | ||
: Removes this entity from the world. | |||
* '''KillHierarchy''' | |||
: Removes this entity and all its children from the world. | |||
''' | * '''AddOutput <string>''' | ||
: Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care. | |||
''' | * '''FireUser1''' | ||
: Causes this entity's OnUser1 output to be fired. | |||
''' | * '''FireUser2''' | ||
: Causes this entity's OnUser2 output to be fired. | |||
''' | * '''FireUser3''' | ||
: Causes this entity's OnUser3 output to be fired. | |||
''' | * '''FireUser4''' | ||
: Causes this entity's OnUser4 output to be fired. | |||
''' | * '''SetParent <string>''' | ||
: Changes the entity's parent in the movement hierarchy. | |||
''' | * '''SetParentAttachment <string>''' | ||
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. | |||
''' | * '''ClearParent''' | ||
: Removes this entity from the the movement hierarchy, leaving it free to move independently. | |||
''' | * '''EnableKnockOut''' | ||
: Tells the goal to make the active policing NPC knock out its target | |||
''' | * '''DisableKnockOut''' | ||
: Stop the active policing NPC from trying to knock out its target | |||
===Outputs=== | |||
''' | * '''OnUser1''' | ||
: Fired in response to FireUser1 input. | |||
* '''OnUser2''' | |||
: Fired in response to FireUser2 input. | |||
''' | * '''OnUser3''' | ||
: Fired in response to FireUser3 input. | |||
''' | * '''OnUser4''' | ||
: Fired in response to FireUser4 input. | |||
''' | * '''OnFirstWarning''' | ||
: Fires the first time a policing cop warns a target | |||
''' | * '''OnSecondWarning''' | ||
: Fires the second time a policing cop warns a target | |||
''' | * '''OnLastWarning''' | ||
: Fires when a policing cop warns a target for the last time | |||
''' | * '''OnSupressingTarget''' | ||
: Fires when a policing cop starts to suppress (ie. beat) a target | |||
''' | * '''OnKnockOut''' | ||
: Fires when a target has been knocked out | |||
[[category:AI]] | [[category:AI]] | ||
[[category:Entities]] | [[category:Entities]] |
Revision as of 08:25, 9 July 2005
Entity Description
Entity Name: AI Goal Police
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
- Parent parentname <target_destination>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Pitch Yaw Roll (Y Z X) angles <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- spawnflags spawnflags <flags>
- Radius policeradius <float>
- Radius to police
- Target policetarget <string>
- Target to police
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent <string>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out