Template:Tfc kv effects5: Difference between revisions
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Note:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
(Created page with "@BaseClass TFEffects5 from {{tfc|4}} <!-- I was not expecting to be this much keyvalues --> {{Todo|Add info for these keyvalues}} {{scrollbox|title=TFEffects5| <onlyinclude>...") |
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@BaseClass TFEffects5 from {{tfc|4}} <!-- I was not expecting to be this much keyvalues --> | @BaseClass TFEffects5 from {{tfc|4}} <!-- I was not expecting to be this much keyvalues --> | ||
{{Todo|Add info for these keyvalues}} | {{Todo|Add info for these keyvalues}} | ||
<onlyinclude> | <onlyinclude> | ||
{{Scrollbox|title=TFEffects5| | |||
{{KV|Add/Subtract frags|intn=frags|integer|only={{TFC}}}} | {{KV|Add/Subtract frags|intn=frags|integer|only={{TFC}}}} | ||
{{KV|Add/Subtract lives|intn=lives|integer|only={{TFC}}}} | {{KV|Add/Subtract lives|intn=lives|integer|only={{TFC}}}} |
Latest revision as of 12:04, 1 March 2024
@BaseClass TFEffects5 from Team Fortress Classic
Todo: Add info for these keyvalues
TFEffects5:
- Add/Subtract frags (frags) <integer> (only in
)
- Add/Subtract lives (lives) <integer> (only in
)
- Add/Subtract health (health) <integer> (only in
)
- Armor Value % (armorvalue) <integer> (only in
)
- 0 : Normal
- 1 : 1 - Kevlar (Shell Resistant)
- 2 : 2 - Wooden (Nail Resistant)
- 4 : 4 - Blast (Explosion Resistant)
- 8 : 8 - Shock (Electricity Resistant)
- 16 : 16 - Ceramic (Fire Resistant)
- Add/Subtract shells (a_s) <integer> (only in
)
- Add/Subtract nails (a_n) <integer> (only in
)
- Add/Subtract rockets (a_r) <integer> (only in
)
- Add/Subtract cells (a_c) <integer> (only in
)
- Add/Subtract detpack (ammo_detpack) <integer> (only in
)


- Add/Subtract grenades #1 (no_grenades_1) <integer> (only in
)
- Add/Subtract grenades #2 (no_grenades_2) <integer> (only in
)
- Invincibility Duration (invincible_finished) <integer> (only in
)
- Invisibility Duration (invisible_finished) <integer> (only in
)
- Quad Duration (super_damage_finished) <integer> (only in
)
- Rad Suit Duration (radsuit_finished) <integer> (only in
)
- Score to AP Team (count) <integer> (only in
)
- Teamcheck team point gain (increase_team) <integer> (only in
)
- Blue point gain (increase_team1) <integer> (only in
)
- Red point gain (increase_team2) <integer> (only in
)
- Yellow point gain (increase_team3) <integer> (only in
)
- Green point gain (increase_team4) <integer> (only in
)