Talk:HDR: Difference between revisions

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Well, is it possible to add HDR to mods yet? Someone mentioned it somewhere, but then if it's possible, how to do it? --[[User:Bladesinger|Bladesinger]] 03:25, 20 Jun 2006 (PDT)
Well, is it possible to add HDR to mods yet? Someone mentioned it somewhere, but then if it's possible, how to do it? --[[User:Bladesinger|Bladesinger]] 03:25, 20 Jun 2006 (PDT)
:You need to make an EP1 or a LC mod without custom dlls—'''[[User:Ts2do|ts2do]]''' 19:31, 20 Jun 2006 (PDT)

Revision as of 19:31, 20 June 2006

How easy will it be to use HDR in mods? --Pon 00:48, 21 Sep 2005 (PDT)

No idea, but I'm really looking forward to these features! Is the relevant SDK stuff likely to be released with DoD:S or with Lost coast? --Cargo Cult 04:57, 21 Sep 2005 (PDT)
Probably with Lost Coast :/ --Pon 20:14, 21 Sep 2005 (PDT)
I went ahead and asked - apparently there'll be an updated SDK 'sometime soon'. After having seen the remarkably tasteful use of HDR in DOD:S, I'm even more interested in this feature... --Cargo Cult (info, talk) 03:51, 29 Sep 2005 (PDT)

Should it be noted that the HDR in Source will support Shader Model 2.0? Most games that currently have HDR only support it for Shader Model 3.0. --Demented 12:36, 22 Sep 2005 (PDT)

Well, is it possible to add HDR to mods yet? Someone mentioned it somewhere, but then if it's possible, how to do it? --Bladesinger 03:25, 20 Jun 2006 (PDT)

You need to make an EP1 or a LC mod without custom dlls—ts2do 19:31, 20 Jun 2006 (PDT)