Env physexplosion: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]
[[Image:{{PAGENAME}}.png|left]]
An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.)
'''Env_physexplosion''' applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use [[env_explosion]].


If its ''No Damage - Only Force'' flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.)
If the ''No Damage - Only Force'' flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.)


{{note|Env_physexplosions set to emit a fairly low force, can be useful to get lights swinging or floating debris moving.}}
Env_physexplosions set to emit a fairly low force can be useful to get lights swinging or floating debris moving.
{{clr}}
 
{{note|Beyond a certain point, increasing the magnitude will not increase the size of the force of the explosion. If you require a bigger explosion than this, create multiple identical copies of the entity.}}


==Availability==
==Availability==

Revision as of 10:02, 18 June 2006

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Entity Description

Env physexplosion.png

Env_physexplosion applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use env_explosion.

If the No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.)

Env_physexplosions set to emit a fairly low force can be useful to get lights swinging or floating debris moving.

Note.pngNote:Beyond a certain point, increasing the magnitude will not increase the size of the force of the explosion. If you require a bigger explosion than this, create multiple identical copies of the entity.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> Amount of physics force applied by the explosion.
  • radius
<float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • targetentityname
<target_destination> If specified, the explosion will only affect the matching entity.

Flags

  • 1 : No Damage - Only Force
Don't make the object take damage from the explosion.


Inputs

Trigger the explosion.

Outputs

See Also