Func wall toggle: Difference between revisions
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Bug:Using this entity with the Player Clip texture can cause the map to crash during compile[confirm] [todo tested in ?]
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== See Also == | == See Also == | ||
* {{ent|func_brush}} | * {{ent|func_brush}} | ||
* {{ent|func_illusionary}} | * {{ent|func_illusionary}} | ||
* {{ent|func_wall}} | * {{ent|func_wall}} | ||
Revision as of 19:50, 9 February 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
CFuncWallToggle defined in bmodels.cpp
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func_wall_toggle is an e2 available in all
Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.