Func wall toggle: Difference between revisions
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Bug:Using this entity with the Player Clip texture can cause the map to crash during compile[confirm] [todo tested in ?]
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{CD2|CFuncWallToggle|file1=bmodels.cpp}} | |||
{{this is a|e2|name=func_wall_toggle}} {{base brush legacy|func_brush}} | {{this is a|e2|name=func_wall_toggle}} {{base brush legacy|func_brush}} | ||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''. | Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its ''Solidity'' property set to ''Toggle''. | ||
A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | ||
{{Note|{{l4d2}} clientside ragdolls pass through this entity while they correctly collide with func_brush}} | |||
{{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile}} | {{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}} | ||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV vrad}} | ||
== Flags == | == Flags == | ||
{{fl|1|Starts Invisible}} | |||
== Inputs == | == Inputs == | ||
{{IO|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}} | {{IO|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}} | ||
== See Also == | |||
* {{ent|func_detail}} | |||
* {{ent|func_brush}} | |||
* {{ent|func_illusionary}} | |||
* {{ent|func_wall_toggle}} |
Revision as of 20:49, 9 February 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWallToggle defined in ![]() bmodels.cpp
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func_wall_toggle
is an e2 available in all Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Starts Invisible : [1]
Inputs
- Toggle
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.