Collaborate: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
== What is it? ==
== What is it? ==
Collaborate is an upcoming Half-Life 2 coop mod. It will feature 5 gamemodes with different gameplay-styles, which will mainly be players vs [[NPC]]s.
Collaborate is an upcoming [[Half-Life 2]] multiplayer mod. It will feature 4 game modes with different gameplay-styles, which will mainly be players vs [[NPC]]s, with some friendly rivalry between the players.


It will feature custom high-quality maps in the HL2-styles. Most parts of the mod is still in the planning phase.
It will feature custom high-quality maps in the HL2-styles. Some parts of the mod are still in the planning phase. We want to return all enemies from HL2, from helicopters to hoppers. Also, teamplay is very much needed in this mod because Rambo-style will not do any good in our maps. The NPCs will be hard to kill so when you are alone, you won't get far.
We want to return all enemies from HL2, from helicopters to hoppers. Also, teamplay is very much needed in this mod because Rambo-style will not do any good in our maps.
 
== Storyline ==
The mod will feature per-map-storylines. Each map has also his own style, which gives the mappers much freedom in designing.
 
== Teams ==
For the gamemodes that will feature teamplay, there are 2 teams: Team Red and Team Blue.


== Game modes==
== Game modes==
''Teamplay: Team Red and Team Blue''<br>
''Non-teamplay: Team Rebels''
* '''Conquest'''
* '''Conquest'''
:Players will have to conquest certain points in the map to get further in the map, each conquered point will serve as a spawnpoint. Players will get points for conquesting a certain points but also get points for killing NPCs.
:''Teamplay'': 2 teams need to capture all points in a map. Every point in the map can be captured by both teams at the same time. To capture a point, player(s) should remain alive at the point for 15 seconds. After a point has been captured, it is also a spawnpoint. All points need to be captured in a certain order. When players of the team die often, the point will become neutral again and will players have to capture it again. When a team has captured the last point, the map ends.
* '''Capture the flag'''
:''Teamplay'': 2 teams need to capture flags in the map. The team with the most flags captured win. Still, the teams will need to work together because both teams face an impressing amount of enemies
* '''Deathmatch'''
* '''Deathmatch'''
:A simple gamemode, kill all the NPCs you can find, together with other players.
:A simple gamemode. Go through the map with your friends and kill all the NPCs that try to stop you, together with other players. The strength of this gamemode will be the gameplay and storyline. Will you need to escape from a Combine prison or infiltrate one?
* '''Objective'''
* '''Objective'''
:''Teamplay'': Complete the objective, which is different for each map. Of course the Rambo style won't do you any good. The team who has helped the most to get the objective, wins.
:''Teamplay'': Complete the objective and it's subobjectives, which is different for each map. The team who helped the most to get the objective, wins.
* '''Free for all'''
* '''Free for all'''
:Kill anything you can find. Experience the chaos with killing both players and NPCs
:Kill anything you can see and find. Experience the chaos with killing players and NPCs. Planning won't get you far when an other player, a zombie and a antlionguard attack you at the same time. Players with the best points/death-ratio win the game.


== Help wanted ==
== Help wanted ==
At the moment we are looking for more people because at the moment we have only 4 people. Coders aren't very much needed because we have a working code but are still welcome. We need mappers and modellers the most. Some parts of the mod are still in planning fase and your opinion will be valued.
At the moment we are looking for more people because at the moment we have only 5 people. We need mappers and modellers the most.


Please email to [mailto:dutchmega@gmail.com dutchmega@gmail.com]
Please email to [mailto:dutchmega@gmail.com dutchmega@gmail.com]

Revision as of 02:55, 9 June 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 multiplayer mod. It will feature 4 game modes with different gameplay-styles, which will mainly be players vs NPCs, with some friendly rivalry between the players.

It will feature custom high-quality maps in the HL2-styles. Some parts of the mod are still in the planning phase. We want to return all enemies from HL2, from helicopters to hoppers. Also, teamplay is very much needed in this mod because Rambo-style will not do any good in our maps. The NPCs will be hard to kill so when you are alone, you won't get far.

Storyline

The mod will feature per-map-storylines. Each map has also his own style, which gives the mappers much freedom in designing.

Teams

For the gamemodes that will feature teamplay, there are 2 teams: Team Red and Team Blue.

Game modes

  • Conquest
Teamplay: 2 teams need to capture all points in a map. Every point in the map can be captured by both teams at the same time. To capture a point, player(s) should remain alive at the point for 15 seconds. After a point has been captured, it is also a spawnpoint. All points need to be captured in a certain order. When players of the team die often, the point will become neutral again and will players have to capture it again. When a team has captured the last point, the map ends.
  • Deathmatch
A simple gamemode. Go through the map with your friends and kill all the NPCs that try to stop you, together with other players. The strength of this gamemode will be the gameplay and storyline. Will you need to escape from a Combine prison or infiltrate one?
  • Objective
Teamplay: Complete the objective and it's subobjectives, which is different for each map. The team who helped the most to get the objective, wins.
  • Free for all
Kill anything you can see and find. Experience the chaos with killing players and NPCs. Planning won't get you far when an other player, a zombie and a antlionguard attack you at the same time. Players with the best points/death-ratio win the game.

Help wanted

At the moment we are looking for more people because at the moment we have only 5 people. We need mappers and modellers the most.

Please email to dutchmega@gmail.com

External links

Forum


More information soon