Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void CreateTrackingProjectile(handle ''handle_1'') ''' | ''' void CreateTrackingProjectile(handle ''handle_1'') ''' | ||
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Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime'' | Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime'' | ||
;Example | ;Example | ||
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local caster = PlayerResource:GetPlayer(0):GetAssignedHero() | local caster = PlayerResource:GetPlayer(0):GetAssignedHero() | ||
local target = PlayerResource:GetPlayer(1):GetAssignedHero() | local target = PlayerResource:GetPlayer(1):GetAssignedHero() | ||
local info = | local info = | ||
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| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:ProjectileManager]] |
Latest revision as of 10:00, 21 January 2024

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January 2024


January 2024

Function Description
void CreateTrackingProjectile(handle handle_1)
Creates a tracking projectile
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime
- Example
--Create a tracking projectile from player 1 that follows player 2
local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()
local info =
{
Target = target,
Source = caster,
Ability = caster:GetAbilityByIndex(0),
EffectName = "some_particle_effect",
iMoveSpeed = 400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
projectile = ProjectileManager:CreateTrackingProjectile(info)
Parameters
Type | Name | Description |
---|---|---|
handle | handle_1 | No Description Set |