Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition: Difference between revisions
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{{Dead end|date=January 2024}} | |||
== Function Description == | == Function Description == | ||
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Rotates a ''Vector'' around an origin point. | Rotates a ''Vector'' around an origin point. | ||
;Example | ;Example | ||
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end | end | ||
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== Parameters == | == Parameters == | ||
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''Vector'' - The rotated vector | ''Vector'' - The rotated vector | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] |
Latest revision as of 09:58, 21 January 2024

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January 2024


January 2024
Function Description
Vector RotatePosition(Vector origin, QAngle rotation, Vector inputVector)
Rotates a Vector around an origin point.
- Example
-- Converts a vector local to an entity into a world space vector.
--
-- Example: Get a vector 32 units in front of a player.
-- GlobalVectorFromLocal(Vector(32, 0, 0), myPlayerEntity)
--
function GlobalVectorFromLocal(localVec, entity)
-- Here RotatePosition() converts the local space vector into a world space offset from the entity
-- by rotating it by the entity orentation.
local offset = RotatePosition(Vector(0, 0, 0), entity:GetAngles(), localVec)
return entity:GetOrigin() + offset
end
Parameters
Type | Name | Description |
---|---|---|
Vector | origin | The rotation origin |
QAngle | rotation | The angles to rotate by |
Vector | inputVector | The vector to rotate |
Returns
Vector - The rotated vector