Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition: Difference between revisions

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[[Category:Dota2Function]]
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[[Category:Global]]


== Function Description ==
== Function Description ==
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Rotates a ''Vector'' around an origin point.
Rotates a ''Vector'' around an origin point.


;Example
;Example
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== Parameters ==
== Parameters ==
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''Vector'' - The rotated vector
''Vector'' - The rotated vector
[[Category:Dota2Function]]
[[Category:Global]]

Latest revision as of 09:58, 21 January 2024

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January 2024

Function Description

Vector RotatePosition(Vector origin, QAngle rotation, Vector inputVector)

Rotates a Vector around an origin point.

Example
-- Converts a vector local to an entity into a world space vector.
--
-- Example: Get a vector 32 units in front of a player.
-- GlobalVectorFromLocal(Vector(32, 0, 0), myPlayerEntity)
--
function GlobalVectorFromLocal(localVec, entity)
	
	-- Here RotatePosition() converts the local space vector into a world space offset from the entity
	-- by rotating it by the entity orentation.
	local offset = RotatePosition(Vector(0, 0, 0), entity:GetAngles(), localVec)
	
	return entity:GetOrigin() + offset
	
end

Parameters

Type Name Description
Vector origin The rotation origin
QAngle rotation The angles to rotate by
Vector inputVector The vector to rotate

Returns

Vector - The rotated vector