Trigger joinspectatorteam: Difference between revisions
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Note: A player may only join this team after the round starts
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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: Fired in response to the <code>FireUser</code> inputs. | : Fired in response to the <code>FireUser</code> inputs. | ||
}} | }} | ||
==See | ==See also== | ||
* [[trigger_joinhumanteam]] | * [[trigger_joinhumanteam]] | ||
* [[trigger_joinzombieteam]] | * [[trigger_joinzombieteam]] |
Latest revision as of 02:07, 9 January 2024
Entity Description
The trigger entity used in Zombie Panic! Source that allows a player to join spectator team.

Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
Targetname:
OnUser1
toOnUser4
- Fired in response to the
FireUser
inputs; see User Inputs and Outputs. AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs. Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
Outputs
Targetname:
OnStartTouch
- Fired in response to a player touching it
OnUser1
toOnUser4
- Fired in response to the
FireUser
inputs.