Item ammopack small: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: {{Language subpage → {{langsp)
m (→‎top: Unicodifying, replaced: [[Image: → [[File:)
Line 1: Line 1:
{{langsp}}
{{langsp}}
{{TOC|left}}
{{TOC|left}}
[[Image:smallammo.png|thumb|right|200px|A small ammo box.]]{{clr}}
[[File:smallammo.png|thumb|right|200px|A small ammo box.]]{{clr}}


==Entity description==
==Entity description==

Revision as of 10:32, 8 January 2024

English (en)Translate (Translate)
A small ammo box.

Entity description

Small sized ammunition pack (contains 20.5% ammo).

Keywords

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Auto-Materialize (automaterialize) <boolean>
Whether the pickup will automatically re-materialize after 10 seconds.
Model (powerup_model) <string>
Changes the model to something other than the default.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch  !FGD
Sent when the entity is picked up by a player.