User talk:Battle Bott: Difference between revisions

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function eventPlayerSay ( Owner, strText, bTeam )<br/>
function eventPlayerSay ( Owner, strText, bTeam )<br/>
if string.find(strText, "nade") then<br/>
    if string.find(strText, "nade") then<br/>
local vVelocity;<br/>
        local vVelocity;<br/>
local grenade = _EntCreate("grenade_ar2");<br/>
        local grenade = _EntCreate("grenade_ar2");<br/>
local pos = _EntGetPos (Owner)<br/>
        local pos = _EntGetPos (Owner)<br/>
_EntSetKeyValue(grenade, "damage", "60");<br/>
        _EntSetKeyValue(grenade, "damage", "60");<br/>
_EntSetPos(grenade, pos);<br/>
        _EntSetPos(grenade, pos);<br/>
_EntSetPos(grenade, _PlayerGetShootAng(Owner));<br/>
        _EntSetPos(grenade, _PlayerGetShootAng(Owner));<br/>
_EntSetOwner(grenade, Owner);<br/>
        _EntSetOwner(grenade, Owner);<br/>
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);<br/>
        vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);<br/>
_EntSetVelocity(grenade, vVelocity);<br/>
        _EntSetVelocity(grenade, vVelocity);<br/>
_EntSpawn(grenade);<br/>
        _EntSpawn(grenade);<br/>
else<br/>
    else<br/>
return strText;<br/>
        return strText;<br/>
end;<br/>
        end;<br/>
end;<br/>
end;<br/>

Revision as of 15:36, 2 June 2006

function eventPlayerSay ( Owner, strText, bTeam )

   if string.find(strText, "nade") then
local vVelocity;
local grenade = _EntCreate("grenade_ar2");
local pos = _EntGetPos (Owner)
_EntSetKeyValue(grenade, "damage", "60");
_EntSetPos(grenade, pos);
_EntSetPos(grenade, _PlayerGetShootAng(Owner));
_EntSetOwner(grenade, Owner);
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);
_EntSetVelocity(grenade, vVelocity);
_EntSpawn(grenade);
else
return strText;
end;

end;