User talk:Battle Bott: Difference between revisions
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Battle Bott (talk | contribs) No edit summary |
Battle Bott (talk | contribs) No edit summary |
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'''function eventPlayerSay ( Owner, strText, bTeam ) | |||
if string.find(strText, "nade") then | |||
local vVelocity; | |||
local grenade = _EntCreate("grenade_ar2"); | |||
local pos = _EntGetPos (Owner) | |||
_EntSetKeyValue(grenade, "damage", "60"); | |||
_EntSetPos(grenade, pos); | |||
_EntSetPos(grenade, _PlayerGetShootAng(Owner)); | |||
_EntSetOwner(grenade, Owner); | |||
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500); | |||
_EntSetVelocity(grenade, vVelocity); | |||
_EntSpawn(grenade); | |||
else | |||
return strText; | |||
end; | |||
end;''' |
Revision as of 15:33, 2 June 2006
function eventPlayerSay ( Owner, strText, bTeam ) if string.find(strText, "nade") then local vVelocity; local grenade = _EntCreate("grenade_ar2"); local pos = _EntGetPos (Owner) _EntSetKeyValue(grenade, "damage", "60"); _EntSetPos(grenade, pos); _EntSetPos(grenade, _PlayerGetShootAng(Owner)); _EntSetOwner(grenade, Owner); vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500); _EntSetVelocity(grenade, vVelocity); _EntSpawn(grenade); else return strText; end; end;