Shadow control: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Inputs: Fixed inputs)
m (Added missing "wrongtitle")
Line 1: Line 1:
{{wrongtitle|title=shadow_control}}
==Entity Description==
==Entity Description==
[[Image:{{PAGENAME}}.png|left]]Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.{{clr}}
[[Image:{{PAGENAME}}.png|left]]Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.{{clr}}

Revision as of 05:03, 1 June 2006

Template:Wrongtitle

Entity Description

Shadow control.png

Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.

Keyvalues

  • Shadow Color
#000000 The color of the shadows.
  • Maximum Distance
The maximum distance the shadow is allowed to cast, in inches.


Inputs

  • color #000000
Set the shadow color.
  • direction <vector>
Set the shadow direction.
  • SetDistance <float>
Set the maximum shadow cast distance.
Set the shadow direction.

Outputs

See Also

  • Add links to related articles, entities, or tutorials here.