Shadow control: Difference between revisions
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(→Entity Description: Icon) |
m (→Inputs: Fixed inputs) |
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* {{i targetname}} | * {{i targetname}} | ||
* '''color''' | * '''color {{color}}''' | ||
: | : Set the shadow color. | ||
* '''direction''' | * '''direction <vector>''' | ||
: Set the shadow direction. | : Set the shadow direction. | ||
* '''SetDistance''' | * '''SetDistance <float>''' | ||
: Set the maximum shadow cast distance. | : Set the maximum shadow cast distance. | ||
* '''SetAngles''' | * '''SetAngles <[[QAngle|angles]]>''' | ||
: Set the shadow direction. | : Set the shadow direction. | ||
Revision as of 17:15, 6 April 2006
Entity Description
Controls dynamically projected shadows (produced by player models, NPCs, and physics props) in the entire map.
Keyvalues
- Shadow Color
- ⇆#000000rgb(0,0,0)⇆ The color of the shadows.
- Maximum Distance
- The maximum distance the shadow is allowed to cast, in inches.
Inputs
- color ⇆#000000rgb(0,0,0)⇆
- Set the shadow color.
- direction <vector>
- Set the shadow direction.
- SetDistance <float>
- Set the maximum shadow cast distance.
- SetAngles <angles>
- Set the shadow direction.
Outputs
See Also
- Add links to related articles, entities, or tutorials here.