Palette: Difference between revisions
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A '''color palette''', or simply '''palette''' (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example, {{ | A '''color palette''', or simply '''palette''' (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example, {{gldsrc|2}} reads from a palette to know what color to render legacy particle effects from {{quake|2}}. | ||
Uses: | Uses: | ||
* Most stuff in {{quake|2}} and {{quake2|2}} | * Most stuff in {{quake|2}} and {{quake2|2}} | ||
* Per-image compression in {{ | * Per-image compression in {{gldsrc|2}} | ||
* Particle effects and WON console in {{ | * Particle effects and WON console in {{gldsrc|2}} | ||
* {{w|S3 Texture Compression|DXT block compression}} (palette for each 4x4 block) | * {{w|S3 Texture Compression|DXT block compression}} (palette for each 4x4 block) | ||
* {{ent|infected (shader)|alt=infected}} shader in {{l4d2|2}} | * {{ent|infected (shader)|alt=infected}} shader in {{l4d2|2}} | ||
Revision as of 12:22, 4 January 2024
A color palette, or simply palette (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example,
GoldSrc reads from a palette to know what color to render legacy particle effects from
Quake.
Uses:
- Most stuff in
Quake and
Quake II - Per-image compression in
GoldSrc - Particle effects and WON console in
GoldSrc
DXT block compression (palette for each 4x4 block)- infected shader in
Left 4 Dead 2