Point prop use target: Difference between revisions
		
		
		
		
		
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|  (-see also) | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
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| {{CD|CPointPropUseTarget}} | {{CD|CPointPropUseTarget}} | ||
| {{ | {{this is a|name=point_prop_use_target|game=Left 4 Dead 2|e0}} It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props. | ||
| == Keyvalues == | == Keyvalues == | ||
Revision as of 12:26, 4 January 2024
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| CPointPropUseTarget | 
point_prop_use_target  is an   e0  available in  Left 4 Dead 2. It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props.
 Left 4 Dead 2. It is an use target for carried props. Triggers the prop's use behavior. This is the point entity that players approach and "fills the gas" or "drops off the cola" with. Currently only available for gas can and cola props.
Keyvalues
- Gas nozzle (nozzle) <targetname>
- The name of the prop_dynamic gas nozzle for this use_target (scavenge mode).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Useable by Gas Can : [1]
- Useable by Cola Bottles : [2]
Outputs
- OnUseStarted
- Fired when a player starts using this target.
- OnUseCancelled
- Fired when a player use is cancelled.
- OnUseFinished
- Fired when a player use is complete.