Valve in the press: Difference between revisions
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==Cabal Process== | ==Cabal Process== | ||
The Cabal Process is a decentralised game development method practised by Valve. The following external links describe the method. | |||
[http://www.gamasutra.com/features/19991210/birdwell_01.htm | |||
[http://www.gamasutra.com/features/19991210/birdwell_01.htm The Cabal: Valve’s Design Process For Creating Half-Life] (by Ken Birdwell, 1999) | |||
[[Image:cabal.jpg]] | [[Image:cabal.jpg]] | ||
Revision as of 07:10, 22 May 2006
This page lists articles, interviews and features relating to Valve that have appeared in the press. Since this site is a developer resource, please keep this list limited to information that is relevant to developers. It is not the intention of this page to list previews, promotional interviews and other articles that simply promote Valve's games, since this would make this list bloated and of reduced usefulness.
Cabal Process
The Cabal Process is a decentralised game development method practised by Valve. The following external links describe the method.
The Cabal: Valve’s Design Process For Creating Half-Life (by Ken Birdwell, 1999)
Scaling the Cabal GDM2005