Template:O EmpBuilding: Difference between revisions

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m (Trainzack moved page O EmpBuilding to Template:O EmpBuilding: This page was incorrectly created not as a template)
(Add missing outputs)
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{{IO|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}}
{{IO|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}}
{{IO|OnKill|param=void|Fired when this building is destroyed.}}
{{IO|OnKill|param=void|Fired when this building is destroyed.}}
{{IO|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [activator].}}
{{IO|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [activator].}}
{{IO|OnSabotageStart|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [activator].}}
{{IO|OnSpotted|param=void|Fired when this building has become sabotaged. The saboteur is the [activator].}}
{{IO|OnSpotted|param=void|Fired when this building is repaired to the point where the sabotage ends.}}
{{IO|OnSpotted|param=void|Fired when a commander has started the recycling process on this building.}}
{{IO|OnSpotted|param=void|Fired when a commander has canceled the recycling process on this building.}}
{{IO|OnSpotted|param=void|Fired when this building has been recycled.}}

Revision as of 21:16, 9 December 2023

This template is our holder for all outputs that are assigned through EmpBuilding.


EmpBuilding:

OnBuilt <void>
Fired when this building is fully built.
OnNFBuilt <void>
Fired when this building is fully built by the Northern Faction.
OnImpBuilt <void>
Fired when this building is fully built by the Brenodi Empire.
OnKill <void>
Fired when this building is destroyed.
OnSpotted <void>
Fired when this building is spotted by an enemy using any method. The spotter is the [activator].
OnSpottedBinoculars <void>
Fired when this building is spotted by an enemy using the binoculars. The spotter is the [activator].
OnSabotageStart <void>
Fired when this building is spotted by an enemy using any method. The spotter is the [activator].
OnSpotted <void>
Fired when this building has become sabotaged. The saboteur is the [activator].
OnSpotted <void>
Fired when this building is repaired to the point where the sabotage ends.
OnSpotted <void>
Fired when a commander has started the recycling process on this building.
OnSpotted <void>
Fired when a commander has canceled the recycling process on this building.
OnSpotted <void>
Fired when this building has been recycled.