PAS: Difference between revisions

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[[PAS]] or '''Potentially Audible Set'''
'''PAS''' or '''Potentially Audible Set'''


PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleafs]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. {{clarify}} (note: PAS is referred to in BSP compile log).  
PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleaves]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC{{clarify}}. An [[areaportal]] can be used to toggle whether a visleaf is part of the PAS.
 
{{note|{{quake2|4}} uses the term PHS (Potentially Hearable Set) instead.}}
==See also==
==See also==



Revision as of 12:09, 5 December 2023

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PAS or Potentially Audible Set

PAS is a kind of bounding-box for Player or NPC AI sound detection. [Clarify] It is measured as the set visleaves which are audible from the visleaf occupied by the Sensing NPC or Player. [Clarify] Similar to PVS, A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC[Clarify]. An areaportal can be used to toggle whether a visleaf is part of the PAS.

Note.pngNote:Quake II Quake II uses the term PHS (Potentially Hearable Set) instead.

See also