Talk:Info node: Difference between revisions
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Point. Editing now. --[[User:Charron|Charron]] 15:12, 29 Jun 2005 (PDT) | Point. Editing now. --[[User:Charron|Charron]] 15:12, 29 Jun 2005 (PDT) | ||
I've been doing some serious testing with info_nodes and from what I can tell, an even spread acoss an area (I'm using 128 unit gaps) is the best solution. Place them in only interesting areas and you risk NPCs getting 'lost' and not being able to perform scheduled tasks like finding cover at innoportune moments. I'll keep at it. --[[user:TomEdwards|TomEdwards]] 14:59, 30 Jun 2005 (PDT) |
Revision as of 14:59, 30 June 2005
Shouldn't there also be a node at every point the AI might go to as well?
Point. Editing now. --Charron 15:12, 29 Jun 2005 (PDT)
I've been doing some serious testing with info_nodes and from what I can tell, an even spread acoss an area (I'm using 128 unit gaps) is the best solution. Place them in only interesting areas and you risk NPCs getting 'lost' and not being able to perform scheduled tasks like finding cover at innoportune moments. I'll keep at it. --TomEdwards 14:59, 30 Jun 2005 (PDT)