DrawGetTextureId: Difference between revisions
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surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true ); | surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true ); | ||
[[Category:ISurface]] |
Revision as of 18:13, 9 May 2006
int DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't reference the same material with multiple texture IDs.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); } surface()->DrawSetTextureFile( currentId, texturename, false, true );