Skybox swapper: Difference between revisions
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m (Added infotable and did some cleanup) |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{infotable | |||
|skybox_swapper | |||
|img=[[File:Skybox swapper.png]] | |||
|type=e0 | |||
|engine=2 | |||
|in={{as|since}} | |||
}} | |||
{{Entity|skybox_swapper|since=Alien Swarm|type=e0}} It is also available in {{tf2|4}}. | {{Entity|skybox_swapper|since=Alien Swarm|type=e0}} It is also available in {{tf2|4}}. | ||
== Entity description == | == Entity description == | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skybox Material Name|string|The name of the skybox to change to.}} | |||
== Inputs == | == Inputs == |
Revision as of 11:12, 13 October 2023
skybox_swapper | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | (in all games since ![]() |
Template:Entity It is also available in Team Fortress 2.
Entity description
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Trigger
- Triggers the skybox change.
Outputs
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]