Info overlay: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
The info_overlay entity is automatically placed when you use the [[Hammer Overlay Tool]]. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't. | The info_overlay entity is automatically placed when you use the [[Hammer Overlay Tool]]. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't. | ||
{{intent}} | |||
==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 20:29, 5 April 2006
Entity Description
The info_overlay entity is automatically placed when you use the Hammer Overlay Tool. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
Availability
Template:In game Template:Game-base
Keyvalues
- material
- The material to overlay.
- sides
- (sidelist) Faces on which the overlay will be applied.
- RenderOrder
- (integer) Higher values render after lower values. This value can be 0–3.
- StartU, EndU, StartV, EndV
- (float) Texture coordinates
- BasisOrigin
- (Vector) Overlay Basis Origin (Read-Only)
- BasisU
- (Vector) Overlay Basis U (Read-Only)
- BasisV
- (Vector) Overlay Basis V (Read-Only)
- BasisNormal
- (Vector) Overlay Basis Normal (Read-Only)
- uv0, uv1, uv2, uv3
- (vector) Overlay Points (Read-Only)