Info overlay: Difference between revisions

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==Entity Description==
==Entity Description==
The info_overlay entity is automatically placed when you use the [[Hammer Overlay Tool]]. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
The info_overlay entity is automatically placed when you use the [[Hammer Overlay Tool]]. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
{{intent}}


==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
This entity is compiled into a map during [[Vbsp]] processing.


==Keyvalues==
==Keyvalues==

Revision as of 20:29, 5 April 2006

Template:Wrongtitle

Entity Description

The info_overlay entity is automatically placed when you use the Hammer Overlay Tool. The overlay is a more powerful version of a standard decal; it can be resized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.

Template:Intent

Availability

Template:In game Template:Game-base

Keyvalues

  • material
The material to overlay.
  • sides
(sidelist) Faces on which the overlay will be applied.
  • RenderOrder
(integer) Higher values render after lower values. This value can be 0–3.
  • StartU, EndU, StartV, EndV
(float) Texture coordinates
  • BasisOrigin
(Vector) Overlay Basis Origin (Read-Only)
  • BasisU
(Vector) Overlay Basis U (Read-Only)
  • BasisV
(Vector) Overlay Basis V (Read-Only)
  • BasisNormal
(Vector) Overlay Basis Normal (Read-Only)
  • uv0, uv1, uv2, uv3
(vector) Overlay Points (Read-Only)