User talk:^Ben: Difference between revisions

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[[Valve Developer TidBits]]
[[Valve Developer TidBits]]
Game Event System
Creating Events
IGameEvent *event = gameeventmanager->CreateEvent( "player_death" );
if( event )
{
event->SetInt("userid", pVictim->GetUserID() );
event->SetInt("attacker", killer_ID );
event->SetString("weapon", killer_weapon_name );
gameeventmanager->FireEvent( event );
}
Listening for Events
gameeventmanager->AddListener( this, "player_death", false );
Capturing Events
void CMapOverview::FireGameEvent( IGameEvent *event )
{
const char * type = event->GetName();
if ( Q_strcmp(type, "player_death") == 0 )
{
}
}

Revision as of 05:09, 2 May 2006

http://www.student.kun.nl/rvanhoorn/Optimization.htm

Valve Developer TidBits

Game Event System

Creating Events

IGameEvent *event = gameeventmanager->CreateEvent( "player_death" );
if( event )
{
	event->SetInt("userid", pVictim->GetUserID() );
	event->SetInt("attacker", killer_ID );
	event->SetString("weapon", killer_weapon_name );
	gameeventmanager->FireEvent( event );
}

Listening for Events

gameeventmanager->AddListener( this, "player_death", false );

Capturing Events

void CMapOverview::FireGameEvent( IGameEvent *event )
{
	const char * type = event->GetName();
	if ( Q_strcmp(type, "player_death") == 0 )
	{
	}
}