Basehlcombatweapon: Difference between revisions

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{{lang|Basehlcombatweapon}}
{{lang|Basehlcombatweapon}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{hl2 point|basehlcombatweapon}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
{{entity|basehlcombatweapon|type=e0|series=Half-Life 2}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
{{note|In {{game name|gmod|name=Garry's Mod}}, basehlcombatweapon is a .357 Magnum that shoots fast.}}
{{note|In {{game name|gmod|name=Garry's Mod}}, basehlcombatweapon is a .357 Magnum that shoots fast.}}



Revision as of 07:43, 21 August 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Entity It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.

Note.pngNote:In Template:Game name, basehlcombatweapon is a .357 Magnum that shoots fast.
Note.pngNote:This entity is also in the code for Portal Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCBaseHLCombatWeaponclass, defined in thebasehlcombatweapon_shared.cppfile.