Info player allies (GoldSrc): Difference between revisions

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{{EntityTabs|info_player_allies|goldsrc = 1|source = 1|main = source}}
{{EntityTabs|info_player_allies|goldsrc = 1|source = 1|main = source}}
{{entity|info_player_allies|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity creates the point where the allies players spawns.
{{entity|info_player_allies|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}}  
 
This entity creates the point where the allies players spawns. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.  


==Key Values==
==Key Values==
{{Hl1_kv_master}}
{{Hl1_kv_master}}
{{Dod kv CPMaster}}
{{Dod kv CPMaster}}

Revision as of 23:31, 17 August 2023

Template:EntityTabs Template:Entity

This entity creates the point where the allies players spawns. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.

Key Values

Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.

CPMaster:

Master Control Point (target) <targetname>
This is the dod_master entity using a dod_control_point.
Active if neutral? (spawn_cp_neutral) <boolean>
Specify spawn activity for each state of the dod_control_point.
Active if in control? (spawn_cp_incontrol) <boolean>
Specify spawn activity for each state of the dod_control_point.
Active if not in control? (spawn_cp_notincontrol) <boolean>
Specify spawn activity for each state of the dod_control_point.