Info player allies (GoldSrc): Difference between revisions
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{{EntityTabs|info_player_allies|goldsrc = 1|source = 1|main = source}} | {{EntityTabs|info_player_allies|goldsrc = 1|source = 1|main = source}} | ||
{{entity|info_player_allies|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity creates the point where the allies players spawns. | {{entity|info_player_allies|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} | ||
This entity creates the point where the allies players spawns. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls. | |||
==Key Values== | ==Key Values== | ||
{{Hl1_kv_master}} | {{Hl1_kv_master}} | ||
{{Dod kv CPMaster}} | {{Dod kv CPMaster}} |
Revision as of 23:31, 17 August 2023
Template:EntityTabs Template:Entity
This entity creates the point where the allies players spawns. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
CPMaster:
- Master Control Point (target) <targetname>
- This is the dod_master entity using a dod_control_point.
- Active if neutral? (spawn_cp_neutral) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if in control? (spawn_cp_incontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if not in control? (spawn_cp_notincontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.