Dod location (GoldSrc): Difference between revisions

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(Created page with "{{entity|dod_location|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L)...")
 
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{{EntityTabs|dod_location|goldsrc = 1|source = 1|main = source}}
{{entity|dod_location|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.
{{entity|dod_location|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.



Revision as of 16:29, 15 August 2023

Template:EntityTabs Template:Entity A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.

Key Values

Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Name of this location (location_name) <string>
Name of the current location that appears ingame.