Info player observer (GoldSrc): Difference between revisions
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{{entity|info_player_observer|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatic at origin 0,0,0. | {{entity|info_player_observer|<!--sprite=1-->|type=point|engine=gldsrc|game=Day of Defeat}} This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatic at origin 0,0,0. | ||
==Key Values== | |||
{{Hl1_kv_master}} | |||
{{Dod kv CPMaster}} |
Revision as of 16:11, 15 August 2023
Template:Entity This entity creates the point where observers spawn, normally when a player has just connected. If the map does not have this entity the camera will be placed automatic at origin 0,0,0.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
CPMaster:
- Master Control Point (target) <targetname>
- This is the dod_master entity using a dod_control_point.
- Active if neutral? (spawn_cp_neutral) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if in control? (spawn_cp_incontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.
- Active if not in control? (spawn_cp_notincontrol) <boolean>
- Specify spawn activity for each state of the dod_control_point.