Terror gamerules: Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd|nolink=1}} {{CD|CTerrorGameRulesProxy}} {{l4d series point|terror_gamerules}} It contains scripted HUD and pvp modes score...")
 
(-entity template)
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CTerrorGameRulesProxy}}
{{CD|CTerrorGameRulesProxy}}
{{l4d series point|terror_gamerules}} It contains [[L4D2_EMS/Appendix:_HUD|scripted HUD]] and pvp modes score related stuff.
{{entity|type=e0|series=Left 4 Dead|terror_gamerules}} It contains [[L4D2_EMS/Appendix:_HUD|scripted HUD]] and pvp modes score related stuff.


== NetProps ==
== NetProps ==
{{TODO}}
{{TODO}}

Revision as of 07:30, 9 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorGameRulesProxy
CCSGameRulesProxy
CGameRulesProxy
CBaseEntity

Template:Entity It contains scripted HUD and pvp modes score related stuff.

NetProps

[Todo]