Talk:Half-Life Model Viewer: Difference between revisions
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the image is not from the latest version so i guess version 1.22 (added 06:39, 22 Jun 2006) is nolonger the latest version number either. --[[User:Wolf|Wolf]] 06:00, 4 Oct 2007 (PDT) | |||
== Issus in L4D2 Authoring Tools == | |||
[[User: | Is the ability of HLMV to display specularity broken? eg adding $envmap env_cubemap in VMT has no effect. Specularity is only shown in VHE / Game. --[[User:Swot|Swot]] 09:46, 7 June 2012 (PDT) | ||
''' | == opening non-HL2 models == | ||
Whenever I run hlmv, it always gives me the models from HL2, no matter what I've specified in Source SDK as the game I want to work with. If I try to open it with the command-line option of ''-game [path of game I want to use]'', it doesn't open at all, and if I try dragging an .mdl file to it it ALWAYS says "error loading model", even when that model is from a commercial game like ''Counter Strike: Source'' or ''Portal'', or from a working mod. Is there any way to open models in hlmv that aren't the ones in the HL2 GCF? [[User:Luvcraft|Luvcraft]] 22:12, 3 Nov 2007 (PDT) | |||
* I found the answer to the first half of my question [http://forums.steampowered.com/forums/showthread.php?t=617242&highlight=%22model+viewer%22 here]; basically, hlmv loads the models for HL2 AND the models for whatever game you have selected. Still can't view individual .mdl files, though. [[User:Luvcraft|Luvcraft]] 22:53, 3 Nov 2007 (PDT) | |||
== Some answers for issues == | |||
If I recall, Valve used the 1.22 HLMV codebase as the basis for their versio of HLMV. There were some nasty bugs in 1.22 so I *hope* they fixed them all when they wrote their version. As for loading the default settings for a model, this requires removing the relevant folder for the model in the registry under HKEY_CURRENT_USER\Software\Valve\hlmv\. Doing so makes HLMV use the defauly settings next time that model is loaded --[[User:Wunderboy|Wunderboy]] 05:27, 28 Nov 2007 (PST) | |||
== Editing model settings via registry == | |||
Each model's own settings are stored in their own entry in the registry (HKEY_CURRENT_USER\Software\Valve\hlmv). Inside each entry are a lot of different fields and I've documented some below. | |||
* <tt>Rot</tt> – rotation (x y z). | |||
* <tt>Trans</tt> – translation. | |||
* <tt>lightrot</tt> – light rotation (x y z (?)). | |||
* <tt>bgColor</tt> – background color in RGBA (unconfirmed). | |||
[[User:Seb26|Seb26]] 01:23, 21 December 2010 (UTC) |
Latest revision as of 16:09, 8 August 2023
the image is not from the latest version so i guess version 1.22 (added 06:39, 22 Jun 2006) is nolonger the latest version number either. --Wolf 06:00, 4 Oct 2007 (PDT)
Issus in L4D2 Authoring Tools
Is the ability of HLMV to display specularity broken? eg adding $envmap env_cubemap in VMT has no effect. Specularity is only shown in VHE / Game. --Swot 09:46, 7 June 2012 (PDT)
opening non-HL2 models
Whenever I run hlmv, it always gives me the models from HL2, no matter what I've specified in Source SDK as the game I want to work with. If I try to open it with the command-line option of -game [path of game I want to use], it doesn't open at all, and if I try dragging an .mdl file to it it ALWAYS says "error loading model", even when that model is from a commercial game like Counter Strike: Source or Portal, or from a working mod. Is there any way to open models in hlmv that aren't the ones in the HL2 GCF? Luvcraft 22:12, 3 Nov 2007 (PDT)
- I found the answer to the first half of my question here; basically, hlmv loads the models for HL2 AND the models for whatever game you have selected. Still can't view individual .mdl files, though. Luvcraft 22:53, 3 Nov 2007 (PDT)
Some answers for issues
If I recall, Valve used the 1.22 HLMV codebase as the basis for their versio of HLMV. There were some nasty bugs in 1.22 so I *hope* they fixed them all when they wrote their version. As for loading the default settings for a model, this requires removing the relevant folder for the model in the registry under HKEY_CURRENT_USER\Software\Valve\hlmv\. Doing so makes HLMV use the defauly settings next time that model is loaded --Wunderboy 05:27, 28 Nov 2007 (PST)
Editing model settings via registry
Each model's own settings are stored in their own entry in the registry (HKEY_CURRENT_USER\Software\Valve\hlmv). Inside each entry are a lot of different fields and I've documented some below.
- Rot – rotation (x y z).
- Trans – translation.
- lightrot – light rotation (x y z (?)).
- bgColor – background color in RGBA (unconfirmed).
Seb26 01:23, 21 December 2010 (UTC)