List of HL:S Soundscapes: Difference between revisions

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{{cleanup}}
{{entitytabs|env_sound|source=1|goldsrc=1}}
Here is a list of [[Soundscapes|soundscapes]] for use in {{hls}} and {{hldms|4}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape.
{{cleanup|Moved to entity page, but doesn't have KV and flag stuff.}}
{{entity|env_sound|engine=src|type=point|game=hls|game1=hldms}} It is an alias of {{ent|env_soundscape}} that points directly to a hardcoded list of soundscapes, via a number.
 
An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape.


All soundscapes except for water and weirdo are hardcoded into Half-Life: Source. These soundscapes should be used with <code>[[env_sound (Source)|env_sound]]</code> entity (which in {{src}} is alias of <code>[[env_soundscape]]</code>).
{{Note|Number ({{code|#}}) is value of <code>roomtype</code> key of <code>env_sound</code>.
{{Note|Number ({{code|#}}) is value of <code>roomtype</code> key of <code>env_sound</code>.
{{modernImportant|The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from {{goldsrc|2}} may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.}} }}
{{modernImportant|The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from {{goldsrc|2}} may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.}} }}

Revision as of 14:12, 8 August 2023

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Moved to entity page, but doesn't have KV and flag stuff.
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Template:Entity It is an alias of env_soundscape that points directly to a hardcoded list of soundscapes, via a number.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

Note.pngNote:Number (
  1. ) is value of roomtype key of env_sound.
Icon-Important.pngImportant:The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from GoldSrc GoldSrc may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
# Name DSP
0 Normal (off) 0
1 Generic 1
2 Metal Small 1
3 Metal Medium 1
4 Metal Large 1
5 Tunnel Small 1
6 Tunnel Medium 1
7 Tunnel Large 1
8 Chamber Small 1
9 Chamber Medium 1
10 Chamber Large 1
11 Bright Small 1
12 Bright Medium 1
13 Bright Large 1
14 Water 1 14
15 Water 2 15
16 Water 3 16
17 Concrete Small 1
18 Concrete Medium 1
19 Concrete Large 1
20 Big 1 1
21 Big 2 1
22 Big 3 1
23 Cavern Small 1
24 Cavern Medium 1
25 Cavern Large 1
26 Weirdo 1 26
27 Weirdo 2 27
28 Weirdo 3 28