List of HL:S Soundscapes: Difference between revisions
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Note:Number (
Important:The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from
GoldSrc may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
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{{cleanup}} | {{entitytabs|env_sound|source=1|goldsrc=1}} | ||
{{cleanup|Moved to entity page, but doesn't have KV and flag stuff.}} | |||
{{entity|env_sound|engine=src|type=point|game=hls|game1=hldms}} It is an alias of {{ent|env_soundscape}} that points directly to a hardcoded list of soundscapes, via a number. | |||
An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | |||
{{Note|Number ({{code|#}}) is value of <code>roomtype</code> key of <code>env_sound</code>. | {{Note|Number ({{code|#}}) is value of <code>roomtype</code> key of <code>env_sound</code>. | ||
{{modernImportant|The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from {{goldsrc|2}} may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.}} }} | {{modernImportant|The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from {{goldsrc|2}} may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.}} }} |
Revision as of 14:12, 8 August 2023

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Moved to entity page, but doesn't have KV and flag stuff.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Template:Entity It is an alias of env_soundscape that points directly to a hardcoded list of soundscapes, via a number.
An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

- ) is value of
roomtype
key ofenv_sound
.


# | Name | DSP |
---|---|---|
0 | Normal (off)
|
0 |
1 | Generic
|
1 |
2 | Metal Small
|
1 |
3 | Metal Medium
|
1 |
4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 |
6 | Tunnel Medium
|
1 |
7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 |
9 | Chamber Medium
|
1 |
10 | Chamber Large
|
1 |
11 | Bright Small
|
1 |
12 | Bright Medium
|
1 |
13 | Bright Large
|
1 |
14 | Water 1
|
14 |
15 | Water 2
|
15 |
16 | Water 3
|
16 |
17 | Concrete Small
|
1 |
18 | Concrete Medium
|
1 |
19 | Concrete Large
|
1 |
20 | Big 1
|
1 |
21 | Big 2
|
1 |
22 | Big 3
|
1 |
23 | Cavern Small
|
1 |
24 | Cavern Medium
|
1 |
25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 |
27 | Weirdo 2
|
27 |
28 | Weirdo 3
|
28 |