List of HL:S Soundscapes: Difference between revisions
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Note:Number (
Important:The roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports from
GoldSrc may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
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Revision as of 14:07, 8 August 2023
Todo: Move to env_sound (Source), leaving a {{useful redirect}} behind.
Here is a list of soundscapes for use in and
Half-Life Deathmatch: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
All soundscapes except for water and weirdo are hardcoded into Half-Life: Source. These soundscapes should be used with env_sound
entity (which in is alias of
env_soundscape
).

- ) is value of
roomtype
key ofenv_sound
.


# | Name | DSP |
---|---|---|
0 | Normal (off)
|
0 |
1 | Generic
|
1 |
2 | Metal Small
|
1 |
3 | Metal Medium
|
1 |
4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 |
6 | Tunnel Medium
|
1 |
7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 |
9 | Chamber Medium
|
1 |
10 | Chamber Large
|
1 |
11 | Bright Small
|
1 |
12 | Bright Medium
|
1 |
13 | Bright Large
|
1 |
14 | Water 1
|
14 |
15 | Water 2
|
15 |
16 | Water 3
|
16 |
17 | Concrete Small
|
1 |
18 | Concrete Medium
|
1 |
19 | Concrete Large
|
1 |
20 | Big 1
|
1 |
21 | Big 2
|
1 |
22 | Big 3
|
1 |
23 | Cavern Small
|
1 |
24 | Cavern Medium
|
1 |
25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 |
27 | Weirdo 2
|
27 |
28 | Weirdo 3
|
28 |