List of HL:S Soundscapes: Difference between revisions
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[[Category:Sound System]] | [[Category:Sound System]] | ||
Here is a list of [[Soundscapes|soundscapes]] for use in | Here is a list of [[Soundscapes|soundscapes]] for use in {{hls}} and {{hldms|4}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | ||
All soundscapes except for water and weirdo are hardcoded into Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity (alias of <code>[[env_soundscape]]</code>). | All soundscapes except for water and weirdo are hardcoded into Half-Life: Source. These soundscapes should be used with <code>[[env_sound]]</code> entity (which in {{src}} is alias of <code>[[env_soundscape]]</code>). | ||
{{Note|RT is value of <code>roomtype</code> key of <code>env_sound</code>.}} | {{Note|RT is value of <code>roomtype</code> key of <code>env_sound</code>.}} | ||
{{todo|Make this a single column (instead of three), sorted by roomtype, so that it's easier to visually parse.}} | |||
{|class="standard-table" | {|class="standard-table" | ||
!RT | !RT |
Revision as of 13:52, 8 August 2023
Here is a list of soundscapes for use in and
Half-Life Deathmatch: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
All soundscapes except for water and weirdo are hardcoded into Half-Life: Source. These soundscapes should be used with env_sound
entity (which in is alias of
env_soundscape
).

roomtype
key of env_sound
.Todo: Make this a single column (instead of three), sorted by roomtype, so that it's easier to visually parse.
RT | Name | DSP | RT | Name | DSP | RT | Name | DSP |
---|---|---|---|---|---|---|---|---|
0 | Normal (off)
|
0 | 1 | Generic
|
1 | |||
2 | Metal Small
|
1 | 3 | Metal Medium
|
1 | 4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 | 6 | Tunnel Medium
|
1 | 7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 | 9 | Chamber Medium
|
1 | 10 | Chamber Large
|
1 |
11 | Bright Small
|
1 | 12 | Bright Medium
|
1 | 13 | Bright Large
|
1 |
14 | Water 1
|
14 | 15 | Water 2
|
15 | 16 | Water 3
|
16 |
17 | Concrete Small
|
1 | 18 | Concrete Medium
|
1 | 19 | Concrete Large
|
1 |
20 | Big 1
|
1 | 21 | Big 2
|
1 | 22 | Big 3
|
1 |
23 | Cavern Small
|
1 | 24 | Cavern Medium
|
1 | 25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 | 27 | Weirdo 2
|
27 | 28 | Weirdo 3
|
28 |