3DSMax Tools: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 4: Line 4:




3DS Max Importer: Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file - This can take some time if the model is large.
3DS Max Importer: Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file  


http://cannonfodder.chaosincarnate.net/cftools.htm
[http://cannonfodder.chaosincarnate.net/cftools.htm 3DS MAX Tools Homepage]


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 12:32, 1 July 2005

3ds MAX Exporter: Exports a Half-Life2 SMD from 3ds max. Supports Physique, Skin, and Bones Pro. Supports blending of vertices. This is a modified version of the SMD exporter included in the SourceSDK


3DS Max Importer: Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file

3DS MAX Tools Homepage