Point bugbait: Difference between revisions

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Line 11: Line 11:
*{{kv targetname}}
*{{kv targetname}}
*'''Enabled'''
*'''Enabled'''
:<choices> Start Enabled.
:{{boolean}} Start Enabled
:{|
 
! Literal value || Description
|-
| 0 || No
|-
| 1 || Yes
|}
*'''radius'''
*'''radius'''
:<integer> Sensor Radius.  
:<integer> Sensor Radius.  
Line 33: Line 27:
==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}
*{{i enabledisable}}
*'''Toggle'''
:Toggle this entity


==Outputs==
==Outputs==
*{{o targetname}}
*{{o targetname}}
* '''OnBaited'''
: Fires when bugbait lands within a radius of the sensor. Use !activator to target thrower.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:04, 16 April 2006

Template:Wrongtitle

Entity Description

Bugbait sensor point

Availability

Template:In game Template:Game Template:In code

Keyvalues

<boolean> Start Enabled
  • radius
<integer> Sensor Radius.
  • input Enable
<void> Enable the sensor..
  • input Toggle
<void> Toggle the sensor..

Flags

  • 1 : Do not call antlions to position
  • 2 : Don't activate on thrown bugbait splashes
  • 4 : Don't activate on squeezed bugbait

Inputs

Toggle this entity

Outputs

Fires when bugbait lands within a radius of the sensor. Use !activator to target thrower.