Template:BasicWeapon: Difference between revisions

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(onnpcpickup)
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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i renderfields}}


==Outputs==
==Outputs==

Revision as of 16:35, 16 April 2006

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon.