Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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SirYodaJedi (talk | contribs) (Source 2013 has modelscale, and it's in the FGD.) |
SirYodaJedi (talk | contribs) m (fixed in h++) |
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{{#if:{{{l4d|}}}{{{l4d2|}}} | {{#if:{{{l4d|}}}{{{l4d2|}}} | ||
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|{{KV|new=1|modelscale|float|src=BaseAnimating|Model Scale|value=1.0|since=EP2|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{Warning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}).}}}} | |{{KV|new=1|modelscale|float|src=BaseAnimating|Model Scale|value=1.0|since=EP2|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{Warning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}). This is fixed in {{hammer++|2}}.}}}} | ||
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<!-- We should make a new page for "model index"? --> | <!-- We should make a new page for "model index"? --> | ||
{{KV|Model Index|intn=modelindex|short|Given the number index from dumping the <code>cl_precacheinfo modelprecache</code> table, sets entity model to the index. {{ModernWarning|If an entity has animations that ''will be'' played, then the set model also must have its own sequences, else the game crashes.}}|nofgd=1}} | {{KV|Model Index|intn=modelindex|short|Given the number index from dumping the <code>cl_precacheinfo modelprecache</code> table, sets entity model to the index. {{ModernWarning|If an entity has animations that ''will be'' played, then the set model also must have its own sequences, else the game crashes.}}|nofgd=1}} | ||
{{#if: {{{l4d|}}}{{{l4d2|}}}||{{KV|Model Scale|intn=modelscale|float|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{ModernWarning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}).}}|since=EP2}} | {{#if: {{{l4d|}}}{{{l4d2|}}}||{{KV|Model Scale|intn=modelscale|float|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.{{ModernWarning|Negative or extremely high values can cause crashes!}}{{note|Scale may not appear in {{hammer4|2}}, but will appear in-game (tested in {{dods}}). This is fixed in {{hammer++|2}}.}}|since=EP2}} | ||
{{#if: {{{base|}}} | {{KV DXLevelChoice}} }} | {{#if: {{{base|}}} | {{KV DXLevelChoice}} }} | ||
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Revision as of 18:17, 23 July 2023



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