Weapon striderbuster: Difference between revisions

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{{entity|weapon_striderbuster|type=e0|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
{{entity|weapon_striderbuster|type=e0|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
[[File:Strider Buster introduced.jpg|thumb|250px|right]]
[[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]]


{{bug|Entity crashes in [[Portal]] when physics damage is applied.}}
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}}
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==Outputs==
==Outputs==
{{O BasePropPhysics}}
{{O BasePropPhysics}}
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}}
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}}
{{IO|OnDetonate|The strider buster has detonated}}
{{IO|OnDetonate|The strider buster has detonated}}
{{IO|OnShatter|The strider buster has shattered without detonating}}
{{IO|OnShatter|The strider buster has shattered without detonating}}
{{IO|OnShotDown|The strider buster has been shattered by Hunters}}
{{IO|OnShotDown|The strider buster has been shattered by Hunters}}
[[Category:Half-Life 2 Entities]]

Revision as of 18:02, 23 July 2023

Template:Entity It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".

Strider Buster introduced.jpg
Icon-Bug.pngBug:Entity crashes in Portal when physics damage is applied.  [todo tested in ?]

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics
Dud Bomb ([todo internal name (i)]) <boolean>
This strider buster is not armed. Used to create training busters.

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics
ExplodeIn <floatRedirectInput/float>
Bomb should explode in this many seconds

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics
OnAttachToStrider
The strider buster has successfully attached to a strider
OnDetonate
The strider buster has detonated
OnShatter
The strider buster has shattered without detonating
OnShotDown
The strider buster has been shattered by Hunters