Weapon striderbuster: Difference between revisions
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{{entity|weapon_striderbuster|type=e0|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | {{entity|weapon_striderbuster|type=e0|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right]] | [[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | ||
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | ||
Line 18: | Line 18: | ||
==Outputs== | ==Outputs== | ||
{{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
{{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}} | {{IO|OnAttachToStrider|The strider buster has successfully attached to a strider}} | ||
{{IO|OnDetonate|The strider buster has detonated}} | {{IO|OnDetonate|The strider buster has detonated}} | ||
{{IO|OnShatter|The strider buster has shattered without detonating}} | {{IO|OnShatter|The strider buster has shattered without detonating}} | ||
{{IO|OnShotDown|The strider buster has been shattered by Hunters}} | {{IO|OnShotDown|The strider buster has been shattered by Hunters}} | ||
Revision as of 18:02, 23 July 2023
Template:Entity It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
Keyvalues

- Dud Bomb ([todo internal name (i)]) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags

- Don't use game_weapon_manager
Inputs

- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs

- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters